Untracked memory usage unusually high on mobile

Reproduction Steps

This issue has been identified on an iPhone 13 Pro while playing RoVille 🏘️RoVille [UPDATE] - Roblox


Expected Behavior

UntrackedMemory should be close to 0 like it is on PC



Actual Behavior

Untracked memory is extremely high with no apparent reason, and seems to slowly trickle up over time. These screenshots were taken after 5 minutes of gameplay





Issue Area: Mobile App
Issue Type: Performance
Impact: High
Frequency: Constantly
Date First Experienced: 2022-08-14 00:08:00 (+02:00)

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Thanks for the report! We’ll follow up when we have an update for you.

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Hello!

Apologies for updating an ancient thread. We have been revamping our memory system and are working on addressing untracked memory. Untracked memory specifically occurs when memory is allocated outside of our usual memory allocation routines. We have been hard at work improving our memory systems to improve efficiency and properly categorize untracked memory.

The bad news is that this is an extremely large project, and we do not yet currently have an estimated time to completion or concrete milestones to share. Please stay tuned and keep a look-out for any updates to our Memory Tracking system.

For now, due to the size of this work, I will close this as “By Design”.

Thanks!

p.s., unfortunately, an untracked memory count of 0 is likely a bug in itself as well. So the PC measurements you were comparing against were most likely buggy. :frowning:

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