Untracked memory is extremely high with no apparent reason, and seems to slowly trickle up over time. These screenshots were taken after 5 minutes of gameplay
Apologies for updating an ancient thread. We have been revamping our memory system and are working on addressing untracked memory. Untracked memory specifically occurs when memory is allocated outside of our usual memory allocation routines. We have been hard at work improving our memory systems to improve efficiency and properly categorize untracked memory.
The bad news is that this is an extremely large project, and we do not yet currently have an estimated time to completion or concrete milestones to share. Please stay tuned and keep a look-out for any updates to our Memory Tracking system.
For now, due to the size of this work, I will close this as “By Design”.
Thanks!
p.s., unfortunately, an untracked memory count of 0 is likely a bug in itself as well. So the PC measurements you were comparing against were most likely buggy.