UntrackedMemory on the client appearing for no reason?

I’m having this issue for whenever a player joins my game the client’s UntrackedMemory spikes up to ~130mbs and slowly decreases and eventually hits 0? sometimes? Anyways, I disabled my main client script (I only use one), along with the modules that it requires. I did the same for the server, but that shouldn’t affect the client. Is this bad precision on roblox’s part? Even with the main client script being enabled, it still showed the same amount of memory that it would spike up to even without the script. I looked at MicroProfiler and it on the client it stayed steady and never spiked. Should I be worried and this might be just false precision or am I doing something wrong?