Unusual behavior when trying to use teams in my game

Hello, I am currently working on a pirate game, which uses 3 teams, Neutral, Greenbeard and Nightshade. I set up a basic team selection UI just to get started, i made all the spawn plated not auto assignable, i used a script to automatically assign them to neutral, but for some reason i cant get the player to spawn on the correct spawnpoint. I noticed that when i run the game, and look in the explorer, you can see all the spawns in my “spawns” folder, but every time i load into the game (in studio), random spawnpoints just go missing. For example neutral spawn will just disappear and it breaks the functionality.

Originally i thought it was the cause of a malicious script from a model, but ive gone through the game and tried to find the source, and i deleted everything that could have been causing it to happen.

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If anyone has some ideas for me please let me know, thanks a lot :slight_smile:

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Is there something in a script that is destroying them and have you checked to make sure that they are anchored?

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neither script that i wrote has anything to do with the actual spawnpoints, and all spawnpoints are anchored. i even moved them closer to the player to see if it was a distance issue (for whatever reason that may be) but it is not. I am honestly contemplating trying to copy the map from this place to a new one and see if that fixes anything. I just dont know if the problem will come with it.

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I’m not sure if you moved everything over already but I’m not sure of the problem myself so I’m guessing it might just be a roblox bug so I would just make a new instance of the spawnlocation in a script and make it that way.

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