Unusual Text Gui behavior

Since last night, text Guis in my game have been behaving very unusually, some of them breaking my game. A TextLabel in one of my BillboardGuis behaves as if it TextWrapped and TextScaled are enabled even though both of the properties are off. Turning on TextScaled stops the TextWrapped behavior but scrunches the characters together. Nothing I do disables the TextWrapping. I have a TextLabel with ClipsDescendants (so its own text is cut off) in a ScreenGui that resizes during events. Every time the TextLabel resizes, the rasterization of the text becomes worse, but it is fixed whenever the Text value changes.

These issues persist in client and Studio testing.

EDIT: I’ve provided some screenshots in a reply to the thread. I haven’t been able to reproduce the resizing bug, but as you can see I’m still having problems with a TextLabel in my BillboardGui.

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Here are some screenshots regarding the TextWrapping/TextScaling bugs, the last one is a good sign that something is definitely broken (my game was completely fine before one of the latest updates):

cap1b
TextWrapped and TextScaled both off
Text size: abnormal
Text wrapping: abnormal

cap2b
TextWrapped on, TextScaled off
Text size: normal
Text wrapping: normal

cap3b
TextWrapped and TextScaled both on
Text size: normal
Text wrapping: abnormal?
Character squishing: probably not an intended feature

Getting this too. Really annoying. My BillboardGuis are really tiny and text inside TextLabels won’t render at all when the size is smaller than the text bounds. (There’s supposed to be a big E in this keycap image, but the size of the TextLabel is only 1 pixel wide so only that dot renders, even though TextScaled and TextWrapped is off)

https://i.eryn.io/raw/rwda5ag2o5.mp4

Thanks for the report, it will help us diagnose the issue if someone can upload a minimal repro rbxl file

This should be fixed now. It was caused by the new text rendering pipeline I enabled on Wednesday.

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