I made this in Blender and imported it in Roblox Studio. But this is unusual.
Does anyone know how I’ll fix this? I also triangulated my meshes before exporting in Blender so Roblox doesn’t mess it up.
I made this in Blender and imported it in Roblox Studio. But this is unusual.
Does anyone know how I’ll fix this? I also triangulated my meshes before exporting in Blender so Roblox doesn’t mess it up.
Maybe you could try changing the mesh behavior in properties.
Alternatively, you may need to import the spherical mesh you made in Blender as a few meshes. I think dividing into quarters would resolve your collision issue.
You could use the plugin to import the mesh as wedges then use those as the hit box in a sense.
It resolves the issue but now, I’m having another one with the glass mesh.
I removed a face in blender so players could hop inside the mesh. But, as you can see, it has collision there. Any idea how to fix it?
I believe Roblox generates collisions between the points. So if you simply have A face deleted then it will probably always make a collision there.
solidify your mesh in blender, you can solidify it just a little bit to keep the thinness. like @SpyMazeInc said above, roblox will do some weird stuff with collisions if you just have a plane.
Wow, thanks I didn’t think of that. There’s another issue I just noticed. My mesh is getting shaded at some parts. Is this something Roblox does because I cannot see it in Blender?
turn off global shadows in lighting
Doesn’t fix it. Shade is only on those faces and probably not due to lighting from Roblox.
when you rotate the mesh, does the shading stay in the same area or does it follow the mesh?
It follows the mesh. More like a paint… This isn’t the case when it’s in Blender.
instead of moving the camera, can you physically rotate the mesh
also try turning off cast shadows on the mesh
Sure, my bad I didn’t realize then. And, CastShadows are off.
huh
idk how to fix it then. I tried importing a lil ball into studio and am facing the same problem, i don’t think it’s a problem with the texture/ “paint”, but rather something to do with how studio deals with lighting and shading. maybe try bringing it up in a new topic
but idk ¯_(ツ)_/¯
Right, but there’s no texture involved in my model.