Hello, I have a small problem that is driving me crazy when testing from the studio. Where did this loading screen come from and how do I remove it
(it happens fast on starting so this is rushed snapshot).
Hello, I have a small problem that is driving me crazy when testing from the studio. Where did this loading screen come from and how do I remove it
(it happens fast on starting so this is rushed snapshot).
It appears to me too but with my game informations.
It seems to be the new loading game style that roblox studio has got.
It isnāt shown when the game is played from the site tho.
This is SO very unwanted. I have a loading screen this is killing. Also this shows up when teleporting from game to game. With only the load screen from the 1st place you teleported from. So when you make a 2 jump it will default show this screen from the original teleport. Please remove this Roblox. There isnāt even any timing on how long the screen sits there. Itās a flash blip of a screen that really kills a smooth loading. Atleast give me the option to NOT use it.
āIt isnāt shown when the game is played from the site tho.ā I seen that ā¦ It shows me, the one making the game, what game it is. Right at the moment Iām testing my logo sreen, lol.
Unless youāre teleporting from a different game than you always see it. This is not good and uncontrollable.
You can use RemoveDefaultLoadingScreen() to remove the loading screen but note that then there will be no loading screen, you can add your own though. put this in the replicated first in a local script.
I donāt think you can ā¦ As my teleports do just that and run their own loading screen. Part of why I donāt like this at all. Now itās just this flash blip of unrecognizable blur for a moment, then my load screen begins.
The default loading screen will show until the replicated first runs. If you use RemoveDefaultLoadingScreen() then it should go away
Simply put, nothing you can do about it. This is a CoreGui element. You canāt tamper or disable it.
True, maybe roblox will let you configure the loading screen by setting core gui in the future but for now you cant do much about it.
Then at least put a timer on it, so it doesnāt end up being a flash blip of a screen. The teleport from one game to the next should also show where you just came from, not where this all began. Or better yet remove this all together. Iām pretty sure people know what game they just clicked on and Iād like to show them my game logo with a smooth style.
The loading screen is initialized before the game is even loaded, including the scripts. That would be impossible, unless itās specified on the website.
True. Who knows maybe they will add a property where u can change back to the classic loading screen
But the loading screen shows up before the game is even connected, so this wouldnāt be possible.
Got this yesterday with LOTS of errors regarding corescripts and RemoveDefaultLoadingScreens, lots of errors to the point where it even exhausted and kept running anyways.
Found related post:
This unfortunately could be an intentional rolloutā¦I am disappointed cause I kinda liked the spinning āOā which was even updated to reflect the current logoā¦
I love that spinning āOā and really donāt like this added Nintendo throwback style blur screen.
But wait, do you think that this blurred background is a new UI manipulation feature that developers will be able to take advantage of in the future? (an instance named like UIBlur
)
Fantastic new feature. After the click, it should be all my intended experience. If I could control it a bit, especially the timing on how long it lasts or where itās comming from it would be better. Or just give it a second to see before removing. I really donāt get whay Iām seeing this from the studio and not from game.