“It isn’t shown when the game is played from the site tho.” I seen that … It shows me, the one making the game, what game it is. Right at the moment I’m testing my logo sreen, lol.
Unless you’re teleporting from a different game than you always see it. This is not good and uncontrollable.
You can use RemoveDefaultLoadingScreen() to remove the loading screen but note that then there will be no loading screen, you can add your own though. put this in the replicated first in a local script.
I don’t think you can … As my teleports do just that and run their own loading screen. Part of why I don’t like this at all. Now it’s just this flash blip of unrecognizable blur for a moment, then my load screen begins.
Then at least put a timer on it, so it doesn’t end up being a flash blip of a screen. The teleport from one game to the next should also show where you just came from, not where this all began. Or better yet remove this all together. I’m pretty sure people know what game they just clicked on and I’d like to show them my game logo with a smooth style.
The loading screen is initialized before the game is even loaded, including the scripts. That would be impossible, unless it’s specified on the website.
Got this yesterday with LOTS of errors regarding corescripts and RemoveDefaultLoadingScreens, lots of errors to the point where it even exhausted and kept running anyways.
Found related post:
This unfortunately could be an intentional rollout…I am disappointed cause I kinda liked the spinning “O” which was even updated to reflect the current logo…
But wait, do you think that this blurred background is a new UI manipulation feature that developers will be able to take advantage of in the future? (an instance named like UIBlur)
Fantastic new feature. After the click, it should be all my intended experience. If I could control it a bit, especially the timing on how long it lasts or where it’s comming from it would be better. Or just give it a second to see before removing. I really don’t get whay I’m seeing this from the studio and not from game.
its the new built in roblox loading screen to replace the old one with the full black backround and the logo in the middle the reason your only getting it in studio is its not fully out for everyone and its gonna be when your loading into subplaces to
I hope they get it down better than a blip blur screen. It would look a lot better if it actually finished and wasn’t just a 1/2 second flash. You need a moment for your eyes to ajust to any screen.