Unwanted rotation offset on r15 animations. HELP

I’m making a simple gun holding animation, but for some reason it’s breaking. I’ve had this bug for a while now and it’s really annoying. Please help me!

So here’s the problem

–In Animation Editor :


In Game :

See the slight rotation offset.
I really need to fix this since the game uses IK for the view model’s arms!

Probably has to do with your script.

Or try setting your animation priority to Action.

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My priority is Action2 and here is my code :

script.Parent.Events.AnimationIdle.OnClientEvent:Connect(function(gun, oldGunName)
	print("b")
	wait(0.5)
	local anim = script.Parent:FindFirstChild("Gun").Idle

	oldName = oldGunName
	if anim then
		print(anim.Name)
		local anim = game.Players.LocalPlayer.Character.Humanoid.Animator:LoadAnimation(anim)
		anim.Priority = Enum.AnimationPriority.Action2
		print(anim.Priority)
		anim.Looped = true
		print("a")
		anim:Play()

	end

end)
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