so i imported this from blender. why it doesn’t look right? and how to fix it
blender
roblox studio
This could be due to bad topology. Or, try using the double sided property of mesh parts.
i think it’s because of the bad topology. but how do i avoid that?
You could use the remesh modifier but that sometimes messes stuff up. I have also been using blender for quite some time and therefore to mostly tackly bad topology I either use sub division modifiers with decimate modifiers, OR, remake the entire model but this time keeping track of the topology. A good topology should only have quads and nothing else. Triangles can also be not very nice looking for topology so mainly focus on making quads.
do you know some tutorial videos about it?
There are many on youtube. Just google “How to fix bad topology in blender” and many show up.
Here are some:
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