As others have said, it seems very strange the way shares are laid out here.
This is worded rather confusingly, but, if I am understanding correctly, this is a summary of this change:
- 70% of Robux is returned to users when an asset is sold in game, but only 30% is returned to users when an asset is sold in the Avatar Shop online.
- The creator of the UGC will receive only 30% when an asset is sold and the seller will receive 40%, the remaining 30% always going to Roblox.
The reward emphasis here is put on the seller. If Roblox is the one getting the purchases, 70% is going to Roblox. If a random game is the seller, 40% is going to them. The UGC creator always gets 30% unless they are the direct seller.
This seems like its founded upon some backwards logic, in my opinion. Why should the reward emphasis be placed on the seller so heavily? If a UGC item is drawing in sales, most of the time it will be selling on the Avatar Shop, not in a game. The emphasis should be the other way around to account for this and stabilize income for Roblox and the creator, this is like giving Roblox an income advantage on top of an already existing income advantage.
Secondly, the fact that a seller makes more money off of UGC they didn’t make will create an incentive for games to sell UGC they don’t own. If a game doesn’t have the ability or skill to produce UGC content, they are simply going to sell someone else’s. This will likely lead to the creation of “UGC hub” games, sort of like already existing clothing hubs, but, with accessories. In the long run, I can actually make an argument here for Roblox.
The above will split the sales across more places, which, will ultimately encourage UGC to get more greenlight and will likely drive up sales, benefitting the creator, the seller, and Roblox. However, I feel like both of these things together do not really work well. The UGC creator should be receiving closer to 60% on the Avatar Shop imo, as, the sources for sales is likely going to be emphasized on the Avatar Shop already as this is the “out-facing” location to buy UGC. This is where I have bought all UGC and I likely do not feel I will buy much UGC in game, because, often time, I buy what I am looking for for my avatar, not what I happen to see.
I think that the 40-30-30 distribution (Seller-Creator-Roblox) for affiliate sales make sense, but, I think that the 40-30-30 distribution on the catalog itself does not make sense due to the sale dynamic being completely different. The Avatar Shop distribution should, in my opinion, be 40-60-0. The purpose of the earnings being greater for the seller should be to encourage more sellers, but, it makes no sense when Roblox themselves is the only seller. On top of that, UGC creators should make more money off of Avatar Shop items because these are the most accessible locations for UGC to be sold, its where people are going to look to find UGC, and Roblox should be rewarding UGC creators for making them these Avatar Shop sales, not taking so much from them.
This would also incentivize UGC creators to make their UGC easier to search and higher quality, which would, I suspect drive up sales in the long run, because it would help to encourage more diversity in UGC content on the Avatar Shop.