Good change! Different families view content differently, nice to see you guys catering toward these differences.
Can we please clarify what “unplayable gambling content” actually means?
When we look at something like the Roblox Community Standards under the Illegal and Regulated Goods Activities Section it refers to playable versions of gambling being allowed so long as real money, Robux, or in-experience items of value are not exchanged in connection to any gambling activities.
This leads to my primary question: is playable gambling allowed so long as it’s not pay-to-play, and does that cause some exemption to the Experience Guidelines and move it out of the gambling category or would this still be considered unplayable gambling?
What happens to the existing <9 audience if the Content Rating changes to 9+ (Mild)? Do they get locked out of the game losing all of their progression?
Just retook the questionnaire, and realized I may have just lost over 45% of my playerbase…
They’re giving you advanced notice, so you should have enough time to make changes so younger players can still play, if that’s feasible for your game.
More parental control is nice, but these naming conventions aren’t the best. I’d assume most games on the platform are going to be ‘All Ages’, but now that is going to be named Minimal. I guess I need to wait and see what the UI looks like for this though.
On a larger note, Roblox, if you even see this, y’all need to make a comprehensive guide to all parental controls and what they do. Including the ones for under 13 users who have parental emails connected. And on that side of things, you need to make those Under 13 Parental Controls for All Ages.
By having the possibility of seeing the percentage of the audience to better understand the impact that these changes will have on the experiences, the age percentage will be according to the date of birth assigned to the player or we will only be able to know the age of the users who have the verified age to have an approximation?
With romantic themes they refer to what was announced in the RDC 2023 live that verified users +17 will be able to date on Roblox and form a relationship in real life?
“Minimal” is weird terminology I feel like?
And these are all very subjective. Moderate to someone can mean something entirely different to someone else, isn’t that why the current age rating naming is pretty universal across all platforms?
As someone else mentioned, this description contradicts the community standards which do allow playable gambling content. Hopefully this is just an error and not an intentional inconsistency in policymaking
what dose spawning a bone fall under in experience guidelines (for undertale like games)
Would something like classic brickbattle games where characters just fall apart when killed (same as the default resetting mechanics) count as “repeated mild violence”? I think “heavy unrealistic blood” flowing and exploding everywhere is much worse than silly falling apart, however I have seen combat games with only silly falling apart death tagged as having repeated mild violence, so just asking.
Can we get some clarification on what exactly mild/moderate fear constitutes as? This is a very important change for those of us who are developing horror experiences & we’d like to know ahead of time incase there’s anything we need to change.
I feel as if this needs to be a feature that immediately pops up for all newly made accounts to make sure there’s no confusion, however in terms of what its meant to achieve its pretty good!
I feel as if mild fear would be something as scary as jumpscares, however moderate fear I cannot tell you
nothing really, if its used in an undertale context its either for a fight or for comedic purposes, so just mark your experience at frequent mild violence and anything else that applies
Are you joking, there are millions of games out there with gambling and weird content that roblox refuse take notice towards because they generate alot of money, tbh idc about this but its weird knowing roblox makes changes like this but cannot moderate games that are inappropriate.
Just because roblox doesnt take care of it doesn’t mean that the parents wont turn a blind eye to it, age ratings will stop most but there’s a dedicated few who know more than scrolling (and those few actually make a fuss about the wrong doings, bringing them to light)
the “gambling” you are talking about is
- Legal
- Safe for children who have responsible parents
- Not actually gambling, just microtransactions
While I do agree that it shouldn’t exist, it unfortunately does.
if a child spends hundreds of dollars on a game, it is the parents fault, NOT Roblox’s.
children who have responsible parents is like a once in a blue moon though, parents mostly believe the job of moderation lays on roblox’s shoulders, not their own