Following up on this announcement, part of this upcoming change is adding a Fear descriptor. If your experience includes repeated scary elements or horrifying elements that may trigger fear, it will make your experience Mild or Moderate, currently known as 9+ or 13+.
We want to prepare you for this launch and so have detailed these descriptors below.
Severity of Fear | Description |
---|---|
Minimal | Content with occasional scary elements |
Mild | Content with repeated scary elements |
Moderate | Content with horrifying elements |
Definitions
Scary elements:
- Loud/heavy breathing
- Pounding heart
- Shrieking or screaming
- Creepy-looking NPCs
- Jump scares
- Ominous music
- Gameplay that builds suspense
Horrifying Elements
Characters with:
- Disfigured mouths
- Lack of flesh with realistic-looking connective tissues
- Organs and/or Blood vessels visible
- Realistic open wounds and/or leaking/bleeding eyes with realistic blood
Closer to the planned launch in November, these descriptors and a new version of the questionnaire will be available on the Creator Hub for reference. A month after the questionnaire is released, we will begin to proactively review experiences on an ongoing basis to ensure that the content labels chosen by creators match the content in the experience. Inaccurate content labels will be removed until you resubmit the questionnaire, and experiences without content labels will be treated as Moderate.
When the new questionnaire is released, please carefully review the above material and retake the questionnaire, ensuring accuracy to the best of your ability.
FAQs
Will scary UGC avatars be allowed in experiences?
- Scary UGC avatars will continue to be allowed in experiences. Experiences that include scary elements will require a Fear descriptor and will have a content maturity label of either “Mild” or “Moderate.”
What is the difference between occasional or repeated?
- If the content occurs occasionally or rarely it is considered occasional. If the content occurs often and/or in quick succession it would be considered repeated.
What is considered gameplay that builds suspense?
- Gameplay is considered suspenseful if the uncertainty of the outcome would elicit fear in users.