Upcoming Icon & Thumbnail Translation Experiment

I can already see ai generating some inappropriate text and the owner getting punished for it

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This is a very good idea, that is executed very horribly.
Developers should have the option to publish more icons for their games in specific countries/languages on their own, without the need of an AI to butcher their creations. Thereā€™s a lot of 2D Artists out there looking to rework stuff like this and, this might be a good opportunity for them. Roblox should include an AI option for those who canā€™t afford to pay somebody to help them with this, or are too lazy to open an app like PaintDotNet, photoshop or something.

The funniest & worst part about this update gotta be, how the AI generated images can get users banned or warned. AI is not and will never be fully ready for this platform, because thereā€™s too much space for false positives, and this is a very bad thing for people whoā€™s income relies on Roblox. Please donā€™t shove AI stuff everywhere as it will not be helping anybody. It is only usefuly to people who have literally 0 other options.

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AI images vs AI moderation, donā€™t see how this will negatively affect developers at all where getting moderated/banned can interrupt updates and make them lose revenue!

While your AI moderation was probably not in consideration during your excitement over these non-sensical translations, they should be in the future.

Please keep this in mind next time, super unacceptable. Way to ruin our trust and excitement.

Thanks.

4 Likes

I think that automating localization of usersā€™ game icons is an extremely good idea for this platform, but given how dodgy it currently is at 1. understanding the logo, and 2. rendering a decent translation of the logo, I think that the end-state of this feature should involve generating and showing the translated icons to the user at the time they update their gameā€™s icon.

This could be an async process they can choose to wait for to see the result after uploading a new icon. This way they can choose whether or not the translations are good enough and legible. You can always send an email or notification to remind them to review the translated icons if this is too slow. You can show all of the statistics associated with using translated icons at this step of the process to ensure people prefer using them too.

Having this just be a purely invisible process is likely to set some people up for failure since localization is not something people tend to think about until they actually have a playerbase. Mistranslating or mangling an icon for a new game without the creator being aware of it will cut out a segment of their potential playerbase.

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