Another week, another update, been working hard on new features and map improvements, i encourage you to try out the game if you haven’t already and provide feedback/suggestions, every week i implement suggestions and my own ideas to continue improving the game.
What has been added in this update
Headshot hit marker and special death animation. It’s so much fun head shotting zombies now that i almost exclusively aim for their heads, also sniper rifle has become 100 times enjoyable.
Post round summary and bonus cash for performance. Since i changed the round system from amount base to time based i’ve been wanting to add some sort of reward mechanic for those who try harder and carry the rounds, so i implemented this summary with rewards, looks awful right now but i will improve it.
Map improvements: The map had been looking the same empty box since i uploaded the first alpha a month ago, so give it some life to add to the survive the night vibe. Like dead bodies, crashed chopper, and a cemetery from where the zombos spawn.
Alright great improvements i had played in your UPD 3, and seen a lot of new stuff, the headshot kills are addictive i agree lol, but yeah the post game summary looks a bit rough around the edges, also it’s a bit confusing the headshot stat is headshot kills not just headshots so mayeb something to improve upon.
Oh another thing i think the map feels a bit claustrophobic now that there is a cemetery and invisible walls on the sides, maybe make it wider or longer (or both?), and zombies seemed to flood the walls too fast too but i guess that’s part of the map size issue so revisit it if you make some changes.
That’s it i think keep it up!
Hey thanks for the feedback just got back to the forums, yeah im working on zombie scaling and might tweak the map a little bit too so it’s not so small, also made the zombies a bit slower so there is more time to snipe them before they reach the wall. Hope you will play the next update.
Oh forgot to mention i really like the sniper changes, it was the only weapon i felt underpowered and that’s not what i would expect from a sniper, so good job on that too!. For sure i will play next update can’t wait to have some sort of progression to differentiate newcomers from veterans.