v17.0.0
This update adds a total of 21 new skills, 4 new subclasses, 1 new specialty, a potions rework including 4 new potions, 2 new passes, 2 new titles, 2 new locations, and introduces the Halloween event with new bosses!
Featured:
New Air Elementalist subclass: Pressure. Its skills are Pressure Bullet and Pressure Crush.
New Warrior subclass: Guardian. Its skills are Shield Bash, Groundbreaker, and Bulwark.
New Warrior subclass: Gunner. Its skills are Double Shot and Powderstorm.
Lava subclass changes:
- All lava puddles now also deal tick damage to the user dealing 75% the damage.
- Melt can now be used on the ground directly, but has higher cooldown if so.
- New passive skill: Lava Resistance. Reduces the lava tick damage by 25%.
- New active skill: Lava Throw. Requires a lava puddle generated by Melt.
New Conjurer subclass: Druid. Its skills are Astral Flutter and Astral Bear.
- Astral Wisps no longer has auto tracking.
New Combustion skill: Flashpoint.
New Metal active skill: Metal Shield.
- Metal Boomerang has been reworked.
New Lightning active skill: Lightning Ball.
New Fire Elementalist subskill: Cauterize.
New Earth Elementalist rare skill: Earth Gloves. Has special mechanic with Earth Manipulation.
New Water Elementalist swappable skill (i.e., requires a Common Skill Scroll): Ice Discs. Replaces Water Slam.
Potions changes:
- New potions: Speed, Burn Resistance, Invisibility, and Energy Efficiency.
- Potions now share a global cooldown of 10 seconds.
- Drinking 2 potions within a period of 3 minutes will give you the Potion Sickness state, which disallows you to drink another potion for 10 minutes. Effect stays after respawning.
- Potions are slightly harder to get now (higher cost and more items required) and have their rarities changed.
- You can’t use potions while in combat anymore.
- Potions now have a different animation and regenerate smoother. The liquid amount will also update according to how much you got left from that potion.
New world event for Halloween: Hallow’s Terror. A portal is spawned which teleports you to Hallowgrounds, the arena in which either Pumpkin or Witch will fight you. Each boss has a unique seasonal equip which is not guaranteed to drop, otherwise it drops an epic or even rarer a legendary.
- New Seasonal accessory: Bat Wings. Can only be obtained rarely from daily quests.
Changes
- New Fishing specialty. Its skills are Seasoned Angler, Swift Reel, and Angler’s Fortune.
- Added 2 new fishing rods: Green Crystal and Blue Crystal.
- Banks now have limits of how many of the same item you can store based on their rarity: 100 Common, 75 Uncommon, 50 Rare, 25 Epic, 10 Legendary. For example, you can only store up to 10 Lost Skill Scrolls because they are Legendary. In case you had more than these new limits stored, they will stay in your bank, but you won’t be able to add any more items on top of it.
- New weapon heavy type: Circular Slash. Currently only Grimhook, Skullchime, and Sunveil have it.
- You can now buy a Dye for x100 its base value in the Hair Salon.
- New gamepasses:
- Bigger Bank. Doubles your bank Aureus capacity & increases your max unique items by 3.
- +2 Vanity Equips. Allows you to equip another 2 vanity equips.
- New Conjurer staffs: Aetherbough, Wyrdroot, Soulthorn, Vespera, and Lunaris. The default one is now called Wooden Staff. Currently, they’re all cosmetics. You can get them forged in the Spirit Village’s Conjurer Blacksmith.
- New locations: Foggy Passage and Spirit Village. Conjurers now natively spawn in the Spirit Village.
- New titles:
- Gentle (0 Executed Players, 500 Catches, 500 Completed Quests)
- The Pacifist (0 Executed Players, 1,000 Catches, 1,000 Completed Quests)
- New weapon modifiers. When talking to the Blacksmith, you can ask what are weapon modifiers and choose to apply one on your weapon for 1k Aureus. For now, they’re only cosmetic, but this will change in a future update, where modifiers will affect the weapon stats. Each modifier applies a different effect on your weapon: Spiritual Wood, Radiant Shell, Blue Crystal Piece, Green Crystal Piece, and Meteorite Fragment.
- Max Aureus has been increased to 750k.
- You can now unlock the 6th character slot with Aureus.
- You can now buy up to 8 character slots with Robux.
Minor Changes
- New setting option: Combat Outline Color. Options are Red, White, and Orange. Should help colorblind people.
- When buying subclass skills, actives are prioritized over passives. The price also scales with the amount of skills you have: base active skill price 2500 with +1000 per active already acquired; base passive skill price 1000 with +500 per active already acquired. On top of that price, a multiplier based on the Mastery required for that subclass is also added, e.g., Blood requires 100 Mastery and thus the price of its skills are multiplied by 4 (Mastery / 25).
- Conjurers now only need 25 Spirituality to be able to teleport between the realms.
- Air Vacuum was renamed to Air Suffocation.
- Skills and items now have colors in dialogue.
- Fighter and Warrior now have unique execution animations. Warrior’s differs if you have a staff/spear or a dagger.
- Removed the 10 days requirement to play.
- Party colors being the same or too similar are much rarer now.
- Bank add item no longer is case sensitive.
- Quests UI should look better on mobile now.
- Added emojis for Crippled and Silenced.
- Karma color now changes progressively the more you have.
- Changed the stats of Archer Hat, Dragon Robe, and Sunglasses.
- Projectiles are now able to destroy things such as Water Wave, Fire Wall, and Sand Tornado.
- Earth Shockwave now can apply dirty.
- Slightly buffed Fighter’s Rage speed and jump as a compensation for the lack of hitbox. Fighter’s Rage also now allows you to block weapon light attacks (previously you could only with Elemental Combat). Both Rage skills now also show their effects in the effects bar and have increased damage buff.
- Changed the stats of Oathbreak slightly.
- Inventory now shows the image of your equipped armor.
- Windstorm Burst should be more reliable now as it now has a hitbox that constantly grabs players until it pushes them away, avoiding misses. It also no longer enters full cooldown if you don’t grab anyone after using it.
- The damage of most lost skills was increased.
- PSOwner command rank can now use the bTools command.
- Accessories now say their title in the hover UI subtitle text.
- Untradeable items now have this information in their hover UI.
- A small amount of materials now can drop when being executed.
- Improved backpack slot dragging.
Fixes
- Fixed bug where leaving while using Blood Control or Air Vacuum would leave your targets permanently stuck.
- Fixed lightning strike effects not spawning.
- Fixed Winter Mask position.
- Fixed some subclass icons being too small.
- Fixed collector UI filters.
- Fixed items in the backpack not updating their amount in real time.
- Fixed a memory leak in the backpack where swapping slots while searching would lag you.
- Fixed combat bug where you suddenly leave combat.
- Fixed bug when hovering the combat swords indicator.
- Fixed being able to extract water from Ice Wall.
New codes: POTIONS! and UPD17.