Get well soon! I love the latest release and updates. The project is turning into a wonderful resource.
does this kit or the original version support different ammo or bullet types like shotguns
Well… probably in the next update, I guess…? I’m still taking a break due to some real-life issues right now, so I’m unable to continue with Update 4
will you add recoil recentering (camera returns to original pos after firing) and make it a setting?
Nice! I have heard that Roblox have choosen your Template! Oh this is coming together all nicely.
If you want to use it for your own game, please grab that version instead of this one! Thank you!
VVVVVV (Streamable link sometimes not embed for you, Try to click on “External Media” to watch the video) VVVVVV
External MediaVVVV Sometimes streamable is took a time to load for you, Maybe you can visit my Twitter Tweet Since it’s compression video VVVV
https://x.com/nickibreeki/status/1810007240943997091
What’s new?
- Sniper Feature (Animation being animated by @DrissySmh)
- Steady Feature for Sniper
- Rework of the way Recoil acts
- Shotgun Feature will be introduced soon…
- Recoil Recenter will be introduced soon…
- [Bug fixed] Every time you equip the item, sometimes it will play the Inspect Animation for no reason
Attributions for this Resource
@DrissySmh — Sniper Rifle Animations
@Roblox — FPS Template Resource, Sniper Rifle Model
— Thread created on 8th July 2024
nice cant wait to see how recoil will work in the next update
melee weapons would be sick, also this is an awesome system compared to free/paid ones I have used in the past. Keep up the good work, this definitely surpasses fe gunkit. (one thing I would also like to say, is you should implement a system where when holding m1, after said equipped time, the player should be able to shoot their gun, rather than having to m1 after said duration)
Hey! I have a suggestion you should add in future updates, can you add dynamic crosshairs next? Like those in CSGO whenever you move, jump or continuously shoot the crosshair spreads and so does the bullet?
Heres a video talking about it.
Thought on Update 4
At this moment, the main package has not received any updates from the Dev Build version due to my current schedule that got no empty space for this and technical difficulties with my device.
I would like to inform you that this open-source project will not be updated until I acquire a new device to continue working on it.
Thank you for your understanding and support!
— nickibreeki
devforum user try to show some respect challenge (impossible)
When I try to add and replace the sound effects, Shoot for examples, the sound doesn’t play at all. What should I do ?
Edit: None of the sound in the Sounds folder play! Even after I redo the whole reupload the place process! Did I mess something up ?
Ohh I have to add Animation Events! Silly me
I realized there was an AWP in the dev build, May I use that for a CSS bhop/surf fanmade game if I were to make one?
Hello, we really need you back! But we really hope you’ll get better, do you know when you will be back? Because i really need you to add Grenade + Melee to my game.
Thank you tho!
Very nice work! Can someone please send me the rbxl file cause i can’t open it idk why
When you sprint using sprint animation, the transition is smooth. However, when you release the sprint, the gun quickly returns to its idle position, even if you adjust the “VIEW_MODEL_SPRINT_ANIMATION_SPEED_OUT” value.
Is this a bug, or did I do something wrong while editing the FPS system?
I figured it out. find animation:Stop() and add a number between the ().