Hey! Great work, although im wondering as to why you put the sprint input controller in each of the blasters scripts rather than putting it in the initialize() function of the BlasterController, have you not seen it? Other than that, like i said; great work
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**Dev Build** is an unfinished product version of "Studio Release."
If you want to use it for your own game, please grab that version instead of this one! Thank you!
VVVVVV (Streamable link sometimes not embed for you, Try to click on “External Media” to watch the video) VVVVVV
melee weapons would be sick, also this is an awesome system compared to free/paid ones I have used in the past. Keep up the good work, this definitely surpasses fe gunkit. (one thing I would also like to say, is you should implement a system where when holding m1, after said equipped time, the player should be able to shoot their gun, rather than having to m1 after said duration)
Hey! I have a suggestion you should add in future updates, can you add dynamic crosshairs next? Like those in CSGO whenever you move, jump or continuously shoot the crosshair spreads and so does the bullet?
At this moment, the main package has not received any updates from the Dev Build version due to my current schedule that got no empty space for this and technical difficulties with my device.
I would like to inform you that this open-source project will not be updated until I acquire a new device to continue working on it.
When I try to add and replace the sound effects, Shoot for examples, the sound doesn’t play at all. What should I do ?
Edit: None of the sound in the Sounds folder play! Even after I redo the whole reupload the place process! Did I mess something up ?
Hello, we really need you back! But we really hope you’ll get better, do you know when you will be back? Because i really need you to add Grenade + Melee to my game.