Update about the animation bug

Why does this happen?

I just play an animation on a character (nothing else like controls, or default animations), and it does this weird thing where it goes “farther” than its supposed to.

This is what it’s supposed to look like in the animation editor:

and this is what it looks like when i play it on a character:

This character is just a character that i inserted into the game (in fact, it’s the same one i first made the animation on), to make sure nothing can interfere with it, and this animation is still broken, I think it might be a bug with the animation editor, or just animations.

the script that plays this animation:

local track = script.Parent.Humanoid.Animator:LoadAnimation(script.Animation)
task.wait(3)
track:Play()

(this is just a test script to see whats happening)

does anyone know why this happens?

First thing that comes to my mind is that one of the scripts in your game changes something about the character joints or maybe you use a custom character?

Those wouldn’t have any affect on this character the way I have it set up, this is a character that inserted with a plugin to animate with

Update: I finally figured it out, The problem is with the CurveAnimation Clips. These animations are broken right now for some reason, and sometimes they move limbs incorrectly. I re-animated it with just the normal KeyframeAnimation Clip, and it worked. If any roblox staff member sees this, please get this issue fixed.

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