Why does this happen?
I just play an animation on a character (nothing else like controls, or default animations), and it does this weird thing where it goes “farther” than its supposed to.
This is what it’s supposed to look like in the animation editor:
and this is what it looks like when i play it on a character:
This character is just a character that i inserted into the game (in fact, it’s the same one i first made the animation on), to make sure nothing can interfere with it, and this animation is still broken, I think it might be a bug with the animation editor, or just animations.
the script that plays this animation:
local track = script.Parent.Humanoid.Animator:LoadAnimation(script.Animation)
task.wait(3)
track:Play()
(this is just a test script to see whats happening)
does anyone know why this happens?