I found some roblox SFX sounds, and i dont like them, they just seem so low quality that its like a 2007 youtube video, but at least that is better than nothing.
While I truly do immensely appreciate the effort being demonstrated by the team here to softening the blow of this change, this in all honesty doesn’t make this change that much less painful. The following rant will be very harshly worded out of my frustration and exhaustion with the situation but I promise there is at least some reason to it. I’d also like to issue a warning that it is currently 5:30 in the morning as I am writing this so take this with a grain of salt. It may look like I am blowing the issue out of proportion (which I am to an extent) however I have written such an absurd amount of posts on the topic that I can’t help it at this point.
Developers are still being forced to reupload or replace perhaps even hundreds upon hundreds of individual audios in all their games combined. Almost every single game on the entire platform will still be half mute with half of their sound effects awkwardly completely missing from the game. The audio the platform is uploading automatically do not suit the needs of developers and are often more so spam that gets in the way of actual, relevant audios due to their ridiculous numbers and are incredibly disruptive. I do not believe the handing of this situation is viable.
While the intentions are amazing and I am very thankful that it was considered, I doubt that the Roblox team will be able to individually whitelist any substantial number out of potentially millions upon millions of sound effects in the library, at least enough to soften the blow. It’s really not possible. With this, also consider that the stock sound effects Roblox is uploading aren’t really too helpful. You might think this is being unfair, which is reasonable to assume, but the following is an example that recently led me to finding out about the new sound effects in the first place:
The above images show dozens upon dozens of different variations of the same few audios which are untrimmed recordings of an arrow flying through the air and hitting an object. While normally, these audios would be pretty useful alone, this is three entire pages of almost the exact same few audios obstructing any other possible viable options for what I’m looking for. These audios are also uncut, requiring specific editing of the audio in game to retrieve specific portions of the audio. While this isn’t that big of a deal at all, it isn’t a desirable trait and is still inconveniencing especially when most other uploaded audios let you just play them outright and it adds up. If I’m entirely honest, many of these audios are not fit for use in game either. They are low quality and don’t really flow well in sound design.
I do not understand why this change is necessary even with a potential lawsuit coming to light. There is such a huge myriad of better ways to go about this instead of making half of every game on the entire platform partially mute and giving developers a major headache. Why not only enforce this change on new audios so you’d have a fixed batch of preexisting audio to filter out from unlicensed usage and copyrighted material? Even with the current method in place, people can still just outright go and reupload the music they used anyways, so what’s the point? I don’t understand. The payoff isn’t worth it. Admittedly, I’m no lawyer whatsoever but I see absolutely no logical reason as to why this can’t be settled differently. Users with only 10 available uploads per month have absolutely zero chance of fixing their games before the change rolls out. In fact, for those users, fixing their games could potentially take months. There are infinitely better ways to go about this especially judging by the fact that things like YouTube have existed for years with their DMCA systems and copyright systems which, while flawed, have very much worked out in the past.
With this, Roblox is still such a charming and ridiculously flexible (not to mention powerful) game engine and there are so many things I’ve been able to create here that absolutely would never work anywhere else. Roblox provides such a huge amount of freedom and creativity to developers that I am forever grateful for. The reason I’m saying this is because I would really like to clarify that I am not saying this out of a running bias for the platform and that I’m really concerned for the impact this change will have.
Whilst it sucks that I have to replace many sounds, I appreciate that I no longer need to spend money on uploading sounds!
That doesnt make sense. The free audios easily allow for alt creation. If the problem is the upload of ilegal audio, they should have kept the fee instead of the limit. I still believe the fee is better.
Y’know what… This is actually… Better than I expected!
The situation with SFX actually getting sorted at least has me exhaling a sigh of relief, thank god all I’ll have to do now is wait a bit for it all to be sorted!
Problem is, it’d just be like selling your audio again if there was no requirement.
Roblox can’t(or doesn’t want to now) take payment for uploading copyrighted audio(even if they don’t allow it, people do it) so the uploads have to be free. Likely due to legal issues.
Limiting these alt accounts to 10 will suppress this illegal uploading to some extent. IDK how well this will work out we will have to wait and see.
Can i also get confirmation on the way Audio Sharing will be handled?
From a moderation POV.
I have a game that heavily relies on UGC, with complete automatic systems to take models from other people who have inserted the model id into our whitelister, with which the audio sharing system will fix.
But i want to know whether or not our game will be responsible for the audio uploaded by other people, or if it will be our responsibillity.
I wish the increased upload limit could have been a Premium benefit or repetitive uploads could have costed Robux like badges and not be behind ID verification which I believe is discriminatory for the young creators that can only upload 10 per month.
This sounds very promising on what roblox is dealing with this situation.
However from previous issues we had to wait 1 year for a feature to be re-added. I really hope we don’t wait too long for this to be dealt with.
With many developers fixing audio I would like to see how roblox are re-adding some sound effects as this update is a huge impact still on some games
Ohhh this is something I had not considered!
Even with this in mind, the limit does not stop the evil uploaders. Most of them wont upload in their main in the first place! Having audios free means that this can be abused quite heavily. While this would delay a lot developers, the bad sound uploaders will just keep going with no restrictions, only slightly slowed down by the time of creating a new account.
A small limit does not help here. It only hurts the developers.
This being said it still does not excuse the reasoning behind ID verification imo. Why not do something around the likes of having activity on the Devforums? Hell, even just being on the devforums? As it is, it feels like a desperate attempt to get everyone ID verified.
Seems like the backlash this update received did have some effects. However, why even make this audio privacy update in the first place? Completely unnecessary in my opinion.
Roblox are moving way from having premium benefits other than in-experience benefits, it seems.
I have 2000 uploads per month without ID verification and never had a premium account
Can you prove it with a gif showing both name and uploads? Make sure to refresh the page in the recording too.
I’m uh, at at school right now and I’m pretty sure i cant access the create page on mobile devices
But yea I’ll make a post showing my uploads per month when I get home including a video
i know, but if i don’t enter a number, i cant submit it, and if i do enter a number, i also cant submit it
I only have around 300 but I have studio access to a few large games.
Nice to see Roblox doing something about the huge criticism from this update. I have 2000 audios uploads (idk how, I’ve never DevExed) so that will help. This update still is not good, however better than what it was before.
Another question:
Will we be able to make our music audios public for anyone to use still?