[Update] Changes to Asset Privacy for Audio

(This may have been mentioned)

Will we be able to use audio uploaded by other users that is only a second or two long?

Thanks

4 Likes

Yes, almost all experiences should still be at least playable even if they don’t update.

The only case where the gameplay itself would break is if you key important events off of audio playback completing and that audio stops working, as you won’t get playback events for audio that doesn’t load. This pattern is not very common, and even where it is used it’s likely to be used in relation to animation sound effects which fall under the 6 second cutoff.

14 Likes

Will this feature also allow for groups? From audio uploaded on Group A to be shared with Group B?

As we have uploaded all our audio and other assets on our development group and use a different group to publish our games.

Both groups have the same owner however.

Edit: If not, we hope it’s possible to share audio between groups that are owned by the same person otherwise we need to move a lot of assets in the future and break our development flow we have been using for 6 years.

Edit2: Solved, you can share between groups!

2 Likes

Hello, I have a question.
More of a curiosity, here it’s saying verified accounts can upload 100 SFX, but when I go in the develop page and in the audio category, it says I can upload 2000 sounds more. How so?

Edit: Missed the part where it answered to another question I put in the post, my mistake;

1 Like

Could you make us understand why some users have access to publish 2000 audios monthly?

6 Likes

Please make this work cross-groups as well, I have two groups, group A holds audio sources and group B contains games that use audio sources from group A

7 Likes

I’m personally still mixed about this, but glad to see Roblox listened.

4 Likes

Thank god SFX will be fine, I can bear with roblox music.

2 Likes

This is a plausible waiting time, I got very worried at the beginning because anything more than half a month would have been a disaster.

Thank you for the clarification, much appreciated for planning etc…

1 Like

What was given there was just an example of one way to use the permissions. As long as you have edit access to both the asset and the consuming universe you can grant usage permission.

17 Likes

I’ve heard it depends on if you’ve used Devex before. Not certain, but it’s what most people seem to say

2 Likes

What about radios? @Maximum_ADHD made a very good suggestion on what should happen next with radios here. Do you guys think you will mess/tinker with concepts like this one for radios or just leave it alone for right now?

2 Likes

Once again, there absolutly nothing related to audio engineer and music composers.
As if we were forgotten, you are putting another axe in our body, not only have you completly ruined our buiseness, but you are also not giving a single damn about our community.

Ok, the small devs that want to make their game won’t have to bother about sound design or music.
But for the big games that we usually work with, do you really think they are going to pay someone for something they can get for free? You don’t seem to realise how much it’s going to affect us, and truth be told, I myself already lost a few clients just because of this update, people that rather get one of the 100k sound effects.

Once again, the audio community has been forgotten from roblox.

13 Likes

Will this be include in the first update around the permissions? Because that’s very good news, meaning we don’t need to move our audio and development games to the main group.

1 Like

That’s great!!

I think that should be clarified in the OP since they mentioned “Personal account” and from what happened in the past, we can’t give access to Packages cross groups iircc so that had me very worried.

I also have a lot of SFX that are well over 6 seconds because I use an Audio Sprite system, I’ll need a lot of assistant from the dedicated team.

anyways thank you for clarifying and well done on the plugin!

3 Likes

Is there any talk about an update to the audio library system?

Especially now with over 100k new audio sfx, the current search makes it near impossible to find anything you actually want. The audio that has been officially uploaded by Roblox all have meta data already in the description. It would be nice if we could search audio with those same tags. In fact, I would consider that essential.

Clarification:
Audio type, duration, genre, library, album, copyright, or any other available and searchable data. This is critical for both sfx and music.

8 Likes

Yes, people will pay for what they can’t get for free and that is custom-made assets because those Audio are made specifically for that game.

I have used a lot of audio libraries and it is a PAINFUL process to find audio that fits my game, if I can have it tailor-made for my game then that would make things so much easier for me.

6 Likes

What about group → group? For instance, if 100 audios are in use by one group but the owner of the group wants to use those audios in another group (that they own), would that be possible with this permission system?

2 Likes

This is great to hear! Will we be able to manage multiple audio assets at once, or will we have to go through each asset’s individual configure page to change permissions? The former would help a ton with making this update easier to integrate for developers.

2 Likes

I know a lot of people who have the 2000 limit but have never used DevEx before

1 Like