[Update] Changes to Asset Privacy for Audio

The only thing I’m concerned about now is the new audio copyright detector implemented. Random audios are getting copyrighted and I also seen how this guy on the DevForums said how he made a soundtrack and uploaded it to Roblox just to get a message saying that it was removed for copyright when he literally made it?? Hell, a Monstercat audio provided by you guys was removed for copyright too, you guys have to improve your system.

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Like many developers said Thank you!

I think it’s better then just saying that all audio more then 6 sec long will be privated. I don’t think I’m the only one happy their are SFX for free now, but you did say that you where adding them. This is better and I’m happy that you didn’t just ignore us

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I don’t have any good reasons to put much faith in the quality of the sound effects. Hell, I seriously doubt I would even be able to find what I need/want thanks to the horrifyingly low quality of the toolbox’s search feature.

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https://www.roblox.com/develop/library?CatalogContext=2&CreatorID=1&Keyword=water%20sfx&SortAggregation=5&LegendExpanded=true&Category=9
The water sfx is already uploaded, so you can check it out for yourself.

On the topic of the horrible search engine, I definitely agree with that. If Roblox doesn’t do something about that soon, I have a feeling that the community might.

Concerns:
Only problem I still see rising from this is it affecting music that wasn’t created by anyone with a license.
Like how Funky Friday and Robeats share music created for FNF (Fan songs, not the ones from the vanilla game)

Question(s):
1. Would we still be able to use those fan creations if we aren’t the ones who created/uploaded the music to our accounts?
2. Are these audios going to stay private or will they be deleted for “copyright”, despite not having a license to be labelled copyright?
3. Will users still be allowed to upload songs that have no license for other creators to use?

Personal assumption:
From what I read it feels like this change will still affect games like Funky Friday and Robeats of course. But I also feel concerned that we won’t be able to use the existing audios because they might be private/deleted because of “copyright” despite no license for it to be labelled as copyright.

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Thank you for clarifying the situation. I have a question about the permission system hopefully a staff member can clarify for me though.

I have an experience hosted on my profile and is not a group game. If I gave edit access to another person, would that give the experience permission to use said’s person audio?

From how that paragraph was phrased, it seems to only affect group games which if it is, I am very disappointed.

For reference, my problem is in this post in the previous thread

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That sounds like it’s exclusively the uploaders decision on which games they want the audio to be used on. I’m asking this because some audios are used by other creators from the toolbox so you can’t directly message them and expect a response.

Also everything created technically has some level of copyright. Even fan work has copyright by default. Whether that copyright is realized and protected is another thing and copyright laws can get quite complicated. Even if a friend sends you something like an audio recording for a voice line, that’s technically copyrighted and you’d need their legal permission to use it commercially.

But in terms of audio that isn’t owned by the uploader, and the usage allows for open-use (or you otherwise have permission to use it), you could just reupload the audio.

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This makes things a bit clearer, I’ll be looking forward to see any more updates regarding this. I’m happy that we’ll need not to upload audios to the group again if we’re working on a group game.

Still my concern about using it on other games without permission from the uploader still exists, like boomboxes, for example.

As far as I understand it, audio will have permission settings that you’ll be able to adjust. Sort of like a whitelist of what games or groups will be allowed to use it. Everything will be set to uploader only by default after this update (privated).

I’m glad that all of these issues with the update were addressed!

I think there are under <13 who have 2000 the limit.

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While I understand that completely, it would still be troublesome trying to find audio you want to play on a boombox from the toolbox and not being able to use it right then and there because of this ridiculous update.

Aside from this, I want to know why Roblox doesn’t do what they did before during the start of the copyright rule and just private/delete copyrighted audios by moderating it (whether that be automatically or themselves).

Final response - This whole update should be looked over again a second or third time and find a better solution. I’m sure there is one out there, than making this more difficult for the developers/solo developers involved in audio creation.

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Is there any plans to help developers out with uploading licensed music?

I went through a rough process trying to upload music that I bought the license to and Roblox Support told me they can’t “make exceptions” for audio that is marked as copyright (even though the music I uploaded wasn’t copyright and I proved that I own the license to it). I contacted the site that I bought the music from and they were able to take down the false copyright claim within a couple weeks. This whole process took a month just to upload one song I bought the license to. 3 months later, the audio I uploaded got removed again for copyright.

please can i get any help or a roblox staff to address this or just approve my audio pleaseeee

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After reading the post twice I still don’t quite understand why this is so necessary, why would previously free to use music and sounds be private.

Another thing I don’t quite understand either is the permission granting, like does this mean an audio asset could be private but specifical permissions are granted to other specific users? And too is this going to completely take away the audio library, what’s happening with user uploaded audio that they may choose to have made free/public.

For other asset types of this extends to them too like how is the library going to work. With so many free assets. I personally use the toolbox for place holders or for example realistic trees, as I find the process to make them quite difficult.

I’m honestly still not for this update, but I’m glad that SFX is being worked on to be kept. I checked my main current project and my main good jungle ambiance audio is one that is going to be effected, it’s not mine but it was made free to use by the uploadeder. This is quite disappointing… I hope sfx like that is also kept.

What is wrong with the current system for copyrighted music and audio I ask, I like another person feel this should be looked at some more as I’m sure there is other ways on going about this

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The post said to use SFX in your search and gave an example: Water sfx

Maybe it will work. (spoiler alert, it does):

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I appreciate they actually responded to our over 4,000 comments. I still feel they should have gotten input from us sooner, but I don’t know if they could have or not.

It’s not like we don’t know why they are making the updates, the news has been plastering the recent legal cases regarding them for a couple of months now.

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Wow! Did we actually do something to bring roblox updates to a slower pace? This makes this so much clearer! I am still not in favor for this update, but thank you for reading our feedback!! My developer strike has stopped, and I will put all items back on sale! Thanks again :smiley:

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I’m not sure I clearly emphasized that, as the secret 2000 limit could be the case for some <13 users as well.

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