This update is seriously one of the best things that’s happened for me as a developer in years. The team standing firm on this update and not budging to the feedback from the entire development community has really sealed the deal. This update has really changed my whole workflow and I’ve really been loving Godot so far.
Good step in the right direction. You guys understand us at least, but i’ll still try staying with this update after (sadly) many of my favourite audios that i used in radios and in my games are sadly being privated and the owners are inactive. Criticism is good!
Thank you, Roblox, for clearing this up!
Thank you for addressing asset permissions and coming up with a suitable solution.
Please please please create some sort of SFX Genre in the Marketplace and assign all these sound effects to that genre. It’s so difficult to sort sound effects from all the other white noise in the marketplace. I think without a way to differentiate easily people will struggle massively to find useful sound effects. Genre might not be the best solution since I imagine it’s some wrapper that applies to all asset types.
Or maybe something with premium tbh. Cuz I am in the beta program and I still have 10 per month.
I agree to this. This seems to be just a marketing technique Roblox is using to try and get more users to verify their account ages with ID if they are 13+.
That’s not true, I’ve never completed a dev ex ever and I got 2000
I think the upload limit has to do with place visits
Cause I have 2000 uploads per month with the following :
No DevEx
Never Had Premium (also never bought anything like robux)
No Beta Program (I didn’t even know it existed lol)
Account created in 2016
Total Place Visits : 600k
(also I barely did any audio uploads like once every 1-3 months, until they announced this update which caused me to start mass uploading)
It has something to do with account created and place visits then…
How am i going to replace this before March 22?! I have only 10 audio per 30 days. Oh also i have like 40 more audios that need replacement.
My account was created in 2011, yet I’m restricted to 10 audio uploads/month; it must be the number of places visits then, a combination of the two, or just complete luck!
If it’s place visits I would immiediently get sad because Roblox is only giving big devs the best while almost nothing to small ones.
How? Replace them with Roblox sounds uploaded by Roblox, even if you don’t prefer them.
While I don’t agree with it, I’ll tell you what I think the reason is. Its because verified users are less likely to upload illegal audio. Some might still do this, but it would be less likely as they wouldn’t want to get banned or lose their account that is verified.
I found some roblox SFX sounds, and i dont like them, they just seem so low quality that its like a 2007 youtube video, but at least that is better than nothing.
While I truly do immensely appreciate the effort being demonstrated by the team here to softening the blow of this change, this in all honesty doesn’t make this change that much less painful. The following rant will be very harshly worded out of my frustration and exhaustion with the situation but I promise there is at least some reason to it. I’d also like to issue a warning that it is currently 5:30 in the morning as I am writing this so take this with a grain of salt. It may look like I am blowing the issue out of proportion (which I am to an extent) however I have written such an absurd amount of posts on the topic that I can’t help it at this point.
Developers are still being forced to reupload or replace perhaps even hundreds upon hundreds of individual audios in all their games combined. Almost every single game on the entire platform will still be half mute with half of their sound effects awkwardly completely missing from the game. The audio the platform is uploading automatically do not suit the needs of developers and are often more so spam that gets in the way of actual, relevant audios due to their ridiculous numbers and are incredibly disruptive. I do not believe the handing of this situation is viable.
While the intentions are amazing and I am very thankful that it was considered, I doubt that the Roblox team will be able to individually whitelist any substantial number out of potentially millions upon millions of sound effects in the library, at least enough to soften the blow. It’s really not possible. With this, also consider that the stock sound effects Roblox is uploading aren’t really too helpful. You might think this is being unfair, which is reasonable to assume, but the following is an example that recently led me to finding out about the new sound effects in the first place:
The above images show dozens upon dozens of different variations of the same few audios which are untrimmed recordings of an arrow flying through the air and hitting an object. While normally, these audios would be pretty useful alone, this is three entire pages of almost the exact same few audios obstructing any other possible viable options for what I’m looking for. These audios are also uncut, requiring specific editing of the audio in game to retrieve specific portions of the audio. While this isn’t that big of a deal at all, it isn’t a desirable trait and is still inconveniencing especially when most other uploaded audios let you just play them outright and it adds up. If I’m entirely honest, many of these audios are not fit for use in game either. They are low quality and don’t really flow well in sound design.
I do not understand why this change is necessary even with a potential lawsuit coming to light. There is such a huge myriad of better ways to go about this instead of making half of every game on the entire platform partially mute and giving developers a major headache. Why not only enforce this change on new audios so you’d have a fixed batch of preexisting audio to filter out from unlicensed usage and copyrighted material? Even with the current method in place, people can still just outright go and reupload the music they used anyways, so what’s the point? I don’t understand. The payoff isn’t worth it. Admittedly, I’m no lawyer whatsoever but I see absolutely no logical reason as to why this can’t be settled differently. Users with only 10 available uploads per month have absolutely zero chance of fixing their games before the change rolls out. In fact, for those users, fixing their games could potentially take months. There are infinitely better ways to go about this especially judging by the fact that things like YouTube have existed for years with their DMCA systems and copyright systems which, while flawed, have very much worked out in the past.
With this, Roblox is still such a charming and ridiculously flexible (not to mention powerful) game engine and there are so many things I’ve been able to create here that absolutely would never work anywhere else. Roblox provides such a huge amount of freedom and creativity to developers that I am forever grateful for. The reason I’m saying this is because I would really like to clarify that I am not saying this out of a running bias for the platform and that I’m really concerned for the impact this change will have.
Whilst it sucks that I have to replace many sounds, I appreciate that I no longer need to spend money on uploading sounds!
That doesnt make sense. The free audios easily allow for alt creation. If the problem is the upload of ilegal audio, they should have kept the fee instead of the limit. I still believe the fee is better.
Y’know what… This is actually… Better than I expected!
The situation with SFX actually getting sorted at least has me exhaling a sigh of relief, thank god all I’ll have to do now is wait a bit for it all to be sorted!