[Update] Changes to Asset Privacy for Audio

Roblox responded! Amazing. Thank you so much roblox, we know how stressful this was,

And Is there a way to make audio available to everyone like completely public? Although this will still affect lots of games, its great that we get to have another way to get more audio uploads without age verification. I’m sure lots of us also appreciate you guys trying to make this as bearable as possible for us. :slight_smile:

Let’s hope we can upload the audios in time before the deadline.

2 Likes

Please tell me we can select all audios in our uploaded section and edit their permissions without going through each one.

I have many audios uploaded for a group game I no longer develop for, as well as my Group’s game, many many sounds I’d like to grant permissions to with 2 clicks.

7 Likes

What happens if you upload copyright sound

2 Likes

A big step in the right direction here, thanks for clearing things up. A few things may need tweaking along the way, but that’s okay as a community we need to work together to make ROBLOX better.

Thank you, ROBLOX, and thank you to the hardworking staff.

3 Likes

This would be a lot more bearable if this new permission system had a way to bulk edit or the ability to grant a game permission to use your entire audio inventory. The biggest problem I had with the initial announcement was that I had hundreds of audios uploaded under my own name that weren’t able to be used in a group game that I own and created.

The ability to grant permissions in it’s current state saves me the trouble of re-downloading old audio to then reupload it elsewhere but this still wastes my time doing something so tedious that most definitely could’ve been handled even better. Unless this exists and I’m not looking hard enough, I want a menu under Game Settings that lets you tell the game “hey you can use all of my audio” instead of sorting through each one individually.

3 Likes

My biggest question is, who even asked for this mandatory update?

4 Likes

I think this was great to handle this update this way! Its nice to see that you are working for us developers to make this update easy and this clarifies the update much more to us! This is a big step in the right direction for this update and these changes are really helping me through this update!

Probably it will just get removed, or you will get a warning.

Only one way to find out for real though…

1 Like

The copyrighted audio you uploaded.

1 Like

oh, but i will find out. the good or bad way but i will upload

IIRC the legal limit of use of a copyrighted audio is 7 seconds max before you legally infringe on an audios copyright.

2 Likes

I think you guys totally went cheap with licensing. Roblox is worth nearly a billion dollars yet they license music nobodies ever heard of. Licensing actual music would be in the thousands range per song, which sounds like a lot but Roblox could probably easily pay this. I think developers deserve better music to begin with and the entire lawsuit would have been avoided if you guys did this.

9 Likes

Thank you so much for this update. I have one question tho, will verified models (mods with the badge thing in the toolbox) have their audio privated?

Yes. Every single audio that is longer than 6 seconds will become private, regardless of origin. The only exception to this rule is Roblox-owned audios and partnered audio providers (such as Monstercat).

1 Like

I do really think limits are bad there, even if there’s a survey. I still think it’s so-so with limits

1 Like

Can I ask why we need to have edit access to grant permission to an experience to use our audio? I don’t see what that really accomplishes. Not everyone wants to give people edit access to their entire game just to use an audio file. The audio file can still be permitted/not permitted, so I don’t see what the “edit access” has to do with anything.

10 Likes

From what I’ve found, they are all different versions. For example, some have a drum beat and others don’t, some are just the melody and others are just a backing track.

1 Like

Ok so I uploaded an audio because it was going to not be able to be used on my project… and it’s saying it still can’t, on further “research” it’s saying places has to be published? Seriously why can’t we use audio that we uploaded ourselves on our own local saved projects. I personally prefer to save my stuff locally and only publish when I’m ready to.

That said to do have a published version of my project however I work on my locally saved version and only save locally, and only publish when I want to test something, which is not often.

Just another reason for me to dislike this change, if it’s set to private, there should be no reason why we can’t use our own stuff, on non published projects. With out having to grant permission… or even grant ting user permission would be nice just so it can be used across all projects by users you allow…

Closing note… I hate the fact roblox keeps trying to make everything required to be published… and if they are doing this same thing for other asset types that’s going to make things more of a pain…

3 Likes

Only four more days until our games get silenced :smiling_face_with_tear:

This is the end of an era.

11 Likes

The answer to your question is in the OP:

This was asked for by many group game owners and that is why Roblox set this up before the deadline.