You completely missed the point of my question.
Yep, I normally do. Youâre asking for stuff that hasnât been released yet. There was going to be no permissions settings, they added some permissions settings to help with the deadline, and youâre asking why it doesnât do something else that it wasnât meant to do.
How would this work if youâre trying to do collaborative work?
Best reply on the entire post and gets the point across clearly. Those praising the platform for âresponding to developer feedbackâ have not truly considered what the response actually was and that it really doesnât change anything about how utterly disastrous the audio privacy changes will be.
More huge essay of angry ranting incoming.
There is absolutely zero reason that this change should be deemed ânecessaryâ in any capacity. It appears that rather than attempting to settle the lawsuit in a reasonable manner Roblox has opted to panic and break half of the audio of almost every single game on the entire platform then place the burden completely on developers to go through every single game they have ever made and manually reupload or replace audios individually.
Legacy games will completely lose their iconic music and many of their sound effects possibly forever. Developers will have to work to compensate for a change Roblox made completely at random with an abhorrently short deadline. Future developers will have a major headache attempting to find music and sound effects to suit their games as the library will be a shell of its former self. There is such a ridiculous myriad of better ways this change could be implemented and the current handling of this situation is unacceptable.
Why not only apply this change on newly uploaded audios so that youâd have a fixed amount of audio to deal with and filter out unlicensed and problematic material from, fixing the issue of copyright and also not muting half of the games on the entire platform? Why not implement a DMCA takedown system that those having issues with problematic audios can utilize to handle issues like this themselves, deflecting huge issues of litigation like this? YouTube has been doing it for almost an entire decade and despite its flaws it has more than worked out for them. Why wouldnât that work here?
Why not just focus efforts into improving the system which detects copyrighted and unlicensed material in the first place? As it stood it was the absolute bare minimum. I could go on for hours. There is absolutely no reason why this specifically has to be the solution to this issue let alone with the ridiculous deadline of March 22nd.
I understand that something may have forced Robloxâs hand but why should I put my hard work into taking Roblox seriously as a game development platform if huge portions of my hard work can be ruined by an arbitrary platform-wide change like this with consequences that force me to compensate for myself?
Roblox might think that this is similar to the experimental mode update and that its ânecessaryâ for the well-being of the platform, but that isnât the case whatsoever. Experimental mode and the removal of ânon-feâ games was entirely justified as the platform could not go on with exploiters being able to do whatever they want in certain games and toy with the reputation and safety of the platform. There was no other way to go about it. That is not the case here whatsoever. The majority of popular games at the time were also already filtering enabled which is not the case here as the deadline is ridiculously abrupt and the consequences far outweigh the benefits of rolling out this change.
This audio update might actually improve the website. This update would remove all bypassed audios and the next time another bypassed audio gets uploaded, only the person who uploaded the audio can use it, random users wonât be able to use it BUT i am aware that this might still screw and break a lot of pre-existing games on the platform. Some Roblox games and scripts sometimes break or stop if a value (audio) returns as nil.
I donât think partially muting half of the games on the entire platform is worth making bypassed audios slightly less prominent at all. In fact, if you wanted to bypass audio, you could still just upload it yourself. Bypassed audios arenât really the focus in this matter. This doesnât really solve anything on that front whatsoever especially when developers also have to go back and replace every single affected audio in every game they have individually.
How do we go about adding audio to a game that isnât mine? Iâm adding audio to a team create game and the owner isnât always online.
Additionally, how do music gamepasses work now?
They wonât. Theyâre pretty much useless now. Devs have already started refunding the musics gamepasses to the owners.
@Coeptus (creator of Welcome to Bloxburg) has already issued a compensation for all the owners of Unlocked Stereo gamepass.
This behavior is unacceptable for our use case. We want to be able to give experiences access to specific audios without giving the owner of that specific audio access to editing a game.
Our sound designers are sound designers, not programmers, they shouldnât need access to editing that entire game just for us to be able to use the audios on their account.
Full agreement, I donât see why they need to do this. If the owner of the audio has to expressly grant their permission to a certain experience, they donât need to have edit permissions to that experience, because itâs the game ownerâs choice if they use that audio even after being granted permission. I donât see why we need to give people access to a TC just to use a sound they uploaded.
Its because you arenât using the workaround that they pushed out as they intended. It is ONLY for the owner of a group game to be able to use their own personal uploaded audio. I think everybody is confusing this. (unless I am):
From the OP:
This may not help your use case, but it helped a lot of use cases and was highly requested by group game owners who created their own audio in their personal accounts.
Maybe in the future
aaand basically nothing was changed despite the mass outcry from us developers complaining
well this marks the end of my 3 year long development endeavors on roblox, unity here i come
roblox has proven itself to be an unusable platform for game developers, so me and my 15+ staff members all want to move to steam and upload games there. shame that roblox forced our hand like this, but this is how theyâve been for years. hope yâall have a better time on roblox than i did lol, till next time! you might see my stuff on steam, who knows
Except that workaround is not ideal. Just because it was intended doesnât mean I am fine with the way it is.
Let me reiterate once again. Sound designers do not need direct access to our project. We had hundreds of sounds reuploaded on one of our sound designerâs accounts before this update was announced, which means that we have to either give him access to edit the game (which is dumb, because thereâs absolutely zero reason why he would need it), or we have to reupload each and every single sound (which is of course not acceptable either).
I am definitely not the only one with this issue, as there are numerous others who have to deal with something similar.
Iâve read the fine print, and I think itâs not acceptable, thatâs how it is.
Right, so you can either wait for the future privacy rules, or keep complaining about it. Maybe it will work. I think they know people need these new features they havenât had time to develop and implement yet. A side effect of rushing an update out to please someone(lawyers?).
Keep up the noise maybe it will make the engineers work faster.
Roblox probably cant do much to change the deadlines/audio requirements because of the lawsuit that got settled.
Iâm just glad they made it easier to use our own audio on different places, that was absolutely annoying.
I never said anything about âmaking the engineers work fasterâ. I am fine with waiting for new changes given the circumstances, it is just annoying that I am stuck with this issue. I respect each and every single engineer and developer who is working hard on giving us the best possible solution within the incredibly short timeframe they have.
However, that being said, I have the right to share my feedback on this thread as I please, it is even welcomed by Roblox themselves. Your passive-aggressiveness towards me for posting my feedback and issue on this thread is irksome, and it is counter-intuitive towards what this forum as a whole stands for.
I really hope they can keep all sound effects public (and allow creators of those sounds to choose to privatize them); I think it would be the most destructive part of this update otherwise.
I hate to complain but this is just ridiculous.
This update, on paper, is great. Iâm all for protecting IP rights,
HOWEVER,
Now with the free audio system in place, itâs quite obvious that the auto moderator is extremely buggy. Music I have licensed for is instantly marked as copyrighted material. You guys have ruined audio uploads as I now can upload nothing.
Please fix this. I paid good money to have license copyright-free audio. I miss paying Robux because having humans moderate audio is way more effective.
Letâs analyse this.
No you donât. If you did understand, you would make drastic changes, which you are not.
Why? Why are they necessary? Why canât you just crack down more on copyrighted assets instead of shutting down the entire audio catalog?
And that, ladies and gentlemen, is how Robloxâs economy died.
What a lie. You have been taking things lightly since 2017.
Yay? What if we want to upload our own SFX? What if the generic SFX is too generic (which it will be)?
Sure this is good but, what about the audio that was made by users that donât even play Roblox anymore? What about audio from 2018 and earlier?
Of course. The only way for me to upload more audio is to give Roblox my ID. Well, judging by Robloxâs not-so-great security, I will not trust Roblox with my info.
locks the entire thread
Well the songs are public for a reason. Because the creator wanted it to be.