Things have to be done sooner or later in order to protect developers and to give them full control over their assets. Things can be done to minimise the “damage” to the games which are using meshes/images uploaded or created by others.
Just like when Audio assets are changed, a period of time could be given to all developers to get them prepared. A plugin could be installed by default that allows the developers to flag out any assets that will disappear from the game once the deadline is hit.
A group permission setting would be nice, in which all group games would have permission to use the asset.
A search box to find Universe IDs for certain games in the page where you configure the asset.
An option to configure multiple asset to the same permission settings at the same time.
To further minimise the “damage” to games using third party meshes or images, maybe Roblox could configure the assets in which those that could be found in the toolbox to be public by default, or all asset to be public by default and the owners of those assets having the control and ability to set those to be private in desired.
I believe this will benefit the developer community in the long run. Allowing all developers to have full control of their assets. Just like when using cloud storage, others don’t have access to your files unless you give them permission. Similar systems have already been implemented for audio assets, models and animation assets, so it seem weird to implement a system to allow developers to have full control over their meshes, images and other assets.
Please read his follow-up. He’s not suggesting that every existing image be set to private (though I unfortunately could see that happening in the future if Roblox stops doing maintenance on their decal bot, or if they otherwise get a similar lawsuit over copyrighted or inappropriate images).
It’s been 4 months and said check back at a later date
Your ID was only being used for VC, now they use it and HATE under 13 players, You try to make sure roblox is a welcoming space for everyone, but you failed. Because you could upload unlimited assets on the Asset-- I mean “Creator Marketplace”, you thought people were uploading “Too much” so you decided to put a limit on the Creator Marketplace
No, you turned
into
our company, experiences, and our own audio assets work together.
How are YOU working with us? You never, EVER listen to us, you just think what we want.
No, your buliding the WORST platform for creativity, You didnt want realism (something called hair combos) MONTHS ago when you added layered clothing, It’s like you want realism for yourself, not for the players.
Rather you focus on something that came out BEFORE a disjointed, dumb, avatar type called “R15”, now you recommend it for our own games when it’s hard to animate, and focus on your dumb promoted event,
How? All we get is your dumb music, not good sound effects.
While I mostly agree with you, I want to try and clarify a few things here.
I assume the upload limits were to make sure the moderation queue wouldn’t be overloaded, and to prevent upload abuse, which was one of the purposes of the upload fees before they were waived. The way they implemented the limits was obviously insufficient, and the ID verification requirement should not be a permanent solution for increasing the upload limit for users that aren’t botting uploads. If they were very concerned about audio uploads being at a high volume due to the hard deadline, they could have easily asked creators to not re-upload their sounds and instead pick replacement sounds from the Roblox licensed catalog (I doubt that many would have complied though, unless audio uploads were to be paused at the time of the announcement). The new public distribution limits for other asset types are understandable except for the ID verification incentive. Many creators would understand having to confirm their identity to delete their account for instance, but they may not be willing to send their sensitive information to Roblox just for increasing their limits or for unlocking simple features that aren’t as controversial as the current voice chat system despite how good it is for the people who have access to it.
You might be referring to Rthro. R15 is the normal R6 avatar but with more parts and animation capability (out since 2016). Rthro should not be the supreme subject in most Roblox advertisements, as the majority of the playerbase in the top games that are the only games recommended on the broken discovery page, only use the classic R6/R15 avatars. The mostly-false advertising doesn’t stop there. There are ads saying you can be anything you can imagine, but obviously only a small number of stuff in the avatar shop is free.
Roblox actually did purchase SFX along with their rights-cleared music, however some of the music and sound assets contain inappropriate and/or misleading titles, and there are a number of SFX uploaded by Roblox that are inappropriate, but the SFX provider might be to blame for the inappropriate sounds, along with Roblox’s moderation flaws.
For example, why do they think a creator would want to replace the “oof” sound with something more graphic?
The audio search has also been breaking down frequently. For a while I couldn’t even search for “Waltz of the Flowers” without getting something totally different.
They unfortunately might be lying to us but I have no idea. I have not gathered any evidence that the removal of audio sharing is permanent, so my hope is that in addition to re-enabling audio sharing and maybe increasing the upload limits, they could maybe figure out a way to revert the changes on non-copyrighted sounds that were previously available through the marketplace (since only the asset uploader could make it free-to-take), while other assets can stay private for as long as the creators want.
It is quite unfair for only a few people to get 2000 uploads without any clarification, and for creators under 13 to not be able to upload more than 10 files a month. That in my opinion needs to be addressed quickly. I would much rather have everyone be limited to 10 uploads a day, similar to how YouTube video uploads are handled.
If they are afraid of getting sued because of copyright then GET BETTER MODERATORS instead of the bots, you guys earn so much money a day and only want to spend it on buying other companies that you will never use.
Or start providing good non copyrighted music/sound effects
Like you guys bought Hamul in april it is now july and no new news about you guys buying Hamul or why you guys bought it.
According to hamul’s website, they immediately shutdown after the purchase. Honestly makes no sense they bought a company just to immediately shutter it.
While I understand that this process takes a while, and wouldn’t get done in a short amount of time, some transparency would be nice for your userbase. These are the people that keep Roblox going, the developers that bring money to the company. At the very least, a short notice, even if it’s just saying “Hey, we’re still not finished, but we are reading everything you say” would be nice, and probably put some minds at ease.
Honestly, there are few companies that are as anti-communication as Roblox is, and that’s not an exaggeration. At this point, the company might as well be opaque with how little they communicate with the userbase. That’s the reason users are unhappy, because you’re not transparent with us.
Remember the phrase “the customer is always right”? It doesn’t mean that literally, it means give a high priority to customer satisfaction, and unfortunately, that is definitely not the case here.
All people want is transparency. Look at all the recent posts, they’re complaining about the radio silence you’ve been giving. It doesn’t take much time, even out of a busy schedule, to just have one of the staff pop in and say something on here.
I’d actually suggest allowing players to still be able to connect their audios to the universal ID of games with the authorization granted by the game developers through studio, or maybe on the game configuration page where you will be able to whitelist a users audio ID’s and it would grant permission for them to put in their audios into your game. Since I’ve known of developers having difficulty to put in certain sound IDs therefore they have to give the original owner of the audio access to their workspace, which is really troublesome and lots of people are also looking at this as an issue and till this day I don’t see any changes.
Hopefully Roblox can take this into consideration since there are very few public audios that can be used, and not many people likes this new idea of Roblox making the publishing of audios free, so this alternative may be able to make up for everyone that has issues with the audio.
I think some people claimed the 6 second thing was similar to YouTube’s ruling for copyrighted music but a video by YouTube themselves regarding fair use debunks that theory.
Roblox unfortunately will do anything to grow as an investor-focused corporation even if it means lying to their game creators and having cheap, unreliable moderation.