Question, are you trying to copy and paste your own audio into your other places? If so, you should instead insert your audio from the inventory sections of the toolbox which is supposed to allow the desired audio to work in that experience without needing to go to the configure page for that asset.
Just found out an hour ago, by accident, that EVERY SINGLE audio Iāve uploaded to Pet Simulator X since MARCH OF THIS YEARā¦ has not been playing.
This is because it was uploaded to my In-Dev branch of the game (mind you, itās in the same group).
Nothing appeared in output. All developers, including myself, heard the sounds fine INCLUDING in-game. Everyone else didnāt. I had no idea.
Aside from the obvious question of, why do >3 second audios need to be checked for copyright?, why is this process so non-apparent and confusing that I had NO IDEA FOR 8 MONTHS in a game that frequents over 100,000 CCU?!
It appears, through testing, this is because the audio is created in code. It does not matter if it is an ID or a URL. Even if you go out of your way to test, in my case, on the live version of the game (studio only), you only get this little hidden popup:
Clicking it does not appear to do anything.
I canāt explain how frustrated I am right now.
Please, itās been 7 months. When will be able to actually make audios public or allow universes that we donāt own to use our audios? I hate having to grant audio permissions for every game I want to use it on, and sometimes even upload audios on other usersā behalf to allow them to use certain audios on my games.
While their silence could be due to them not ready to make any announcements yet (Though they should still at least tell us something), Iām hoping that itās not a case of an idea that was planned, but then scrapped.
To elaborate a bit on this, way back in 2012, there was a blog post written by Navin Lal, a former Software Engineer of Roblox. Some oldies may remember him as njay. The blog was about the future of Groups, with ideas such as Lua APIs for groups, allowing ranks and group logo in games, etc. There was also discussion about ranked matches and a global leaderboard score for groups when they were at war with other groups.
It was quite the ambitious project, and had a lot of people excited for it. Unfortunately, nothing ever came of it, and users eventually found out a few years later that the ideas never happened, because njay had stopped working for Roblox, and with no one else there to pick up the projects, they were ultimately quietly scrapped.
I sincerely hope that is not the case with this, as this is something that is important to Experiences, and users. I know that there are a lot of updates and plans that Roblox has quietly canceled over the years without ever announcing it, and it would genuinely suck if that was the case here.
Seems to be random then. When was your account made? Maybe thatās a variable/factor
Itās surely funny that i have the 2000 limit despite having no age verification AND another account of mines has the same 2000 limit
That blog post I forgot how hyped that got me back in the day.
Iām sure theyāre making us wait until next year-ish, it wouldnāt make sense for them to have designed the functional aspect of it in the asset configure page if it wasnāt comingā although that has been there since this announcementā¦
This is why they need to figure out a way to unlock the marketplace for new SFX (since they tried to keep old SFX longer than 6s public) ; this would be a good temporary solution until the marketplace is re-enabled for all non-moderated audio.
When is Roblox gonna update the music catalog? Like seriously, they should add more music ( besides Monstercat and the APM music )
Itās simply unbelievable that audio only works for the uploader or developers in some cases. You shouldnāt have to make an alternate account just to see if audio is working for everyone. Iāve had this problem as well, and its infuriating that you cant tell somethings wrong with the audio. There is barely any benefit from having only the developers hear uploaded audio. How many more months will we have to endure till public sound effects return?
I think there will be no information until 2023 for this horrible update. Hoping that he announces something new soonā¦
Although I donāt yet have a screen recorder to prove it, Iād like to add that while one of my short audio assets was chosen to remain public, it is still shown as private on the creator dashboard.
when you stop the playtest THEN click the [ACTION ITEM] error then it works (and it only works in output lol)
oh and
for people working at roblox
hereās an idea when it comes to allowing audio access to games uploader has no edit perms to
- audio uploader adds universe id to list
- audio uploader clicks save
- an automatic request to allow audio in game is given to the creator/people with edit perms (perhaps in the roblox studio chat or something like that)
- person with edit perms allow the audio
- audio is allowed on the game
hopefully you understand what I mean by this.
Summary: both the uploader and the game dev has to allow the audio into the game for it to be used in game
Boys, time to pack it up. Itās now absolutely certain ROBLOX is NOT going to do anything about this in the foreseeable future.
While I agree with this, I really hope Roblox finally does something about it
Still waiting on an updateā¦ this is absolute nonsense at this pointā¦
Iām going to come out and say while yes, I sympathize with your complaints about this taking far too long, please consider just how many audios were uploaded before March 22nd, 2022. The answer is a lot of audios. Theyāre without a doubt having to go through assets in the hundreds of millions.
I say this to everyone who I have quoted in this post: āThe only thing all of you can do is either wait patiently or complain.ā And both options suck.
This isnāt necessarily the problem that some of us have been discussing, but rather the fact that audio uploaded after March 22 still canāt be manually made public by the uploader regardless of whether itās a sound effect. I agree that it would take quite a while for Roblox themselves to continue un-privating old SFX.
That doesnāt seem like an issue to meā¦ It is not practical to go through all the old content and try to determine what should automatically be public domain. Audios can remain private by default, the backlog of audio content that isnāt important will remain private because the majority of developers will not go through the effort to configure their old assets. That way, only developers who are actively trying to participate in the content marketplace can request approval for public sounds