I’m currently recoding a Roblox game, and I rewrote the main character’s animation system to be using RigidConstraints instead of CFrame math. The character is made of multiple parts that are all massless and connected to an anchored and not massless torso.
After testing the new animation system I had made I quickly noticed that RigidConstraints sometimes have a 1 frame delay before actually updating the part’s CFrame, which is problematic in my case.
Here’s frame by frame footage of the update delay on a test rig made with RigidConstraints.
The bottom part is anchored and not massless.
Any help is great appreciated!