Back in 1/7/2017, I made this plugin to help builders with maps. Recently I updated it, and I would like to make a tutorial on how to use it.
NOTE: If Plugin has not been updated, go to “Plugins” → “Manage Plugins” → Find Low poly Terrain Creator, and click “Update” in the top right of the plugin. After that is done, re-open studio, and you can use this version of the plugin.
Once the plugin is installed, go to the “Plugins” tab, look for “Low Poly Terrain Creator” and click it. After that is done, you will recieve a screen like this:
When this screen pops up, you can change the settings as you wish, you can change the color, the height of the triangles, and the Grid Size. After that is done, Click the “GENERATE” button on the bottom left of your screen. We will get the following result
I see you have some gaps between the triangles on the surface. You can shift them by half their width in the direction of their bottom normal to get rid of the gaps. “Bottom” in this case is relative. I saw a tweet a couple months ago about some similar looking terrain that uses the point in the middle of the cells like you’re doing here https://twitter.com/IsaacRBLX/status/912701867783708672
is this like a standard sort of convention for grid-based terrain, where hidden vertices are added in the averaged locations of grid vertices?
I would suggest that getting rid of the gaps as 1waffle1 suggested should be a top priority. With gaps, the results look so-so. But without the gaps, the results would look great.