Update InsertService cache?

Why not update the InsertService cache every 10-20 min instead of once per server? This would allow us to create live updates and content for our games if assets were kept and updated in a model, Instead of shutting down each server. Would this be possible, if so, when can we expect it?

Get the most recent AssetVersionId of the model and insert that using InsertService:LoadAssetVersion

I’ve been trying to find an alternative to this issue for months now, how did I miss this? Will try :DD

EDIT:
How do you obtain the assetversionid? I cannot find any documentation on this; Must I use a web API?

Yes you will need to use a web API to get the latest asset version ID.

local avid = game:GetService("HttpService"):GetAsync("http://roproxy.tk/studio/plugins/info?assetId=ASSETID"):match("value=.(%d+)")

[quote] Yes you will need to use a web API to get the latest asset version ID.

local avid = game:GetService("HttpService"):GetAsync("http://roproxy.tk/studio/plugins/info?assetId=ASSETID"):match("value=.(%d+)") [/quote]

Relying on a third party like this is always a bad idea. Any number of things could go wrong between your game and the web api. Best to either make your own proxy or don’t do it.

[quote] Yes you will need to use a web API to get the latest asset version ID.

local avid = game:GetService("HttpService"):GetAsync("http://roproxy.tk/studio/plugins/info?assetId=ASSETID"):match("value=.(%d+)") [/quote]

Relying on a third party like this is always a bad idea. Any number of things could go wrong between your game and the web api. Best to either make your own proxy or don’t do it.[/quote]

I was merely showing him how it can be done. Using your own server is definitely a better choice if possible. Otherwise roproxy.tk is quite trusted. But I don’t recommend using if it’s going to have a big impact on the game.