But seriously, this update is lagging my game to hell when there was previously no lag at all. I’m pretty sure it broke Data Persistence as well, because nobody’s data is being saved
But seriously, this update is lagging my game to hell when there was previously no lag at all. I’m pretty sure it broke Data Persistence as well, because nobody’s data is being saved [/quote]
yeah they broke a lot of games
i await their response
so is it being fixed?
i don’t plan rewriting everything
Roblox Crash
SeikuTheHedgehog wrote at 2/16/2015 6:05 PM Report Abuse
Roblox crashes whenever I click Redo Character, why? How can I fix it? Thanks in advance.
Bug or glitch.
Tenshie wrote at 2/16/2015 12:05 AM Report Abuse
Hi Robotmega, I have found a bug or glitch that when ever I charge or use a move I would get teleported randomly to a different location so if you can fix that for me or if it is happening to anyone else it would be helpful thanks! Also keep up the awesome work!
DBZFA
sayiangoku3 wrote at 2/16/2015 9:00 AM Report Abuse
the game DBZFA the update where you added the new map and when you use a beam like final flash or obliberation it laggs
Gamepasses
Chadd88 wrote at 2/16/2015 6:27 AM Report Abuse
Your DBFA gamepasses are no longer available
Teleport error in background with coords for new char
DarkLizz wrote at 2/16/2015 5:44 PM Report Abuse http://prntscr
.com
/6622ky
move
bbrodriguez26 wrote at 2/15/2015 1:12 PM Report Abuse
your hyperbolic twister move glitches and teleports us back to where korin tower is… can you fix that move?
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laggy beam bug
Spyronator wrote at 2/14/2015 1:17 PM Report Abuse
beams lag af now–they only lag when you have a transformation on. normal form = no lag
Omega Blaster Glitched
KakaKarrotKaik wrote at 2/14/2015 12:41 PM Report Abuse
I have noticed that Omega Blaster randomly goes under the map and won’t hit targets t hat it is aimed for.
It works well on public servers but in VIP Server, it glitches all the time. It eventually glitches in Public Servers. Pleaszxe fix this.
Data Persistence shouldn’t be deprecated because hundreds of popular games still use it. I doubt many developers made the switch to Datastores upon introduction
I agree that I didn’t. But here is the thing with it, the solution is the PlayerDataStore module. If you run an old game with DataPersistance, you have a good excuse, but new games have no real excuse.
I agree that I didn’t. But here is the thing with it, the solution is the PlayerDataStore module. If you run an old game with DataPersistance, you have a good excuse, but new games have no real excuse.[/quote]
It’s a nifty script, however a user made module (sorry stravant) doesn’t officially deprecate C-sided methods.