I am currently looking for a way to wait for the chat to be fully loaded, so messages can be sent.
Apparently there is no way to do this except using task.wait() ? The legacy system seems to not have this problem.
I hope we get something like TextChatService:IsLoaded() soon enough (As well as everything else that forces people to use the legacy system). task.wait() is risky and terrible.
this is awfully vague issue since thereâs nothing that gives away the reason why it even causes this absurd lag spike
Ive allocated studio 4 cores to use and changed power plan to disable turbo clock. Feels like it really wonât be good for mobile users.
And itâs been like this for over a year already. Will something be done about it for once please? I tend to strive for optimizations a lot.
Literally any interaction with TextChatService will need at least 1ms to compute that event.
This might ESPECIALLY bother people with 144+ Hz refresh rate, since lag spikes will be more noticeable for them.
I see you edited your message, nonetheless even if itâs the build in UI that is build in on top of TextChatService the cause of the performance issues, it could still be a reason to not migrate to it yet. Not all developers would want to make their own custom UIs just to mitigate this issue and even if they did, they actually wouldnât be able to because the UI components still run in the background even when disabled. Thereâs probably no way to escape these performance issues for now as long as TextChatService is being used.
I do not feel any security with the future of Roblox if something as simple as the chat service is so badly optimised and all feedback on it is entirely being ignored or given completely bogus answers. I am extremely dissatisfied with this lack of service. Developers make Roblox run, if you continue pushing us away you only lower the bar for a rival service to become a more viable alternative to switch to. Why should we waste years of our time developing unique non-transferrable skills on Roblox if the platform is only going to get worse and ignore any feedback?
I find it extremely incompetent that such performance and functionality issues have entirely been ignored when an acceptable level of beta testing before release wouldâve easily discovered it, let alone that hundreds of people reporting it over a period of years are also being ignored. I further find it grossly negligent that an incomplete and very poorly performing REPLACEMENT isnât even designed to match the functionality of the system it is to replace, let alone the performance downgrade which is beyond the level acceptable for an upgrade.
I really find it sad how despite Robloxâs many gigantic benefits over other services (free multiplayer servers with no limitation compared to the top earners on the platform, zero first party tools that are gatekept? A pre-made social, avatar, and physics engine etc.) they continue to sell themselves short, I just hope they finally realise this and change their tuneâŚ
It took a lot of time for ChannelTabs to be released only for it to be released in a very buggy state⌠Itâs astonishing how these critical bugs have been left unfixed for over 3 months. Itâs really annoying how features almost always gets released with bugs and the bugs take forever to fix, and even when they do get fixed, new bugs just appear again.
The point is that it doesnât justify the huge delays in releasing features or updates when they just almost always do with bugs. It feels like thereâs barely any testing here. It wouldâve been better if the issues would get fixed quickly but no, they donât. The concept of releasing unfinished or buggy features to fix or improve them later is very stupid, because it almost always results in these fixes or improvements never coming or just coming late.
Personally I prefer the old roblox chat as it allows you to use /c system. With the new one you either have to priv chat someone or /team for command usage. But I guess itâs fine . . .
If I try contacting roblox support, they wonât do anything. I filled a DMCA removal request since someone copyied my group description, work and they weâre suppose to give group back but nothing. And roblox moderation didnât do anythingâŚ
what do you mean? the only thing thatâs there is the blue colors, thatâs it. And that was only used on an active channel bar where it has that old Roblox colors.
You can use CoreGuiChatConnections to determine if chat visibility has changed. Make sure you fire the bindable for VisibilityStateChanged when handling events from SetVisible, ToggleVisibility and CoreGuiEnabled to avoid any visual bugs.