[Update] Projecting decals to EditableMesh!

Do you know if Accessories could eventually be supported?

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The only problem:
ID verification for EditableMesh/Image apis.

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either PreviewMesh or BrushImage is not properly setup.
My guess from your code, PreviewMesh is the issue

This update is incredible. Now would be able to add foam to my water simulation.
Now if only I was able to access this feature without ID verification.

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as soon as roblox gets gpu access it will prob have some crazy stuff. Just look at Minecraft (perhaps the most unrealistic game out there) With community made shaders.

me and @DevSersponge were talking about this literally just a few days before this update, so this was a pleasant surprise to see—awesome feature!

i’ve been waiting for a built-in feature like this for YEARS, thank you
yipeee | HoYoLAB

Any chance that AlphaBlendType will be implemented into the options of :DrawImageTransformed() or :DrawImage() for EditableImages? Enum.ImageAlphaType.LockCanvasAlpha and Enum.ImageAlphaType.LockCanvasColor would be great to have for image clipping and erasing with the Multiply Enum.ImageCombineType, respectively

Now let’s go back to the moment where you can’t create more than N editable images:
Otherwise, good update, but truckload before makes it not so good…

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Is there a test place for this because I want to learn how it works, And reading documentation doesn’t help. I have big plans for this feature if I can figure it out.

I had issues trying to understand it too, but after some time I got it working

Heres my place if you still need help with it
ImageProjectionOntoMeshes.rbxl (55.7 KB)