i want a remote server that updates a value for all the players with no exception.
However, i also want to hide this value to the client, but it will still update into the server for that player too.
can you explain how to do that?
i want a remote server that updates a value for all the players with no exception.
However, i also want to hide this value to the client, but it will still update into the server for that player too.
can you explain how to do that?
sorry, i posted it on the wrong theard (or how is called)
reading at what you posted…
Can you please Tell in details of this idea of yours ?
(deleted by author)
Edit: Hold up you mean like
Serverside value is hidden (can’t be see and etc)
players receive this singal value from server
that value’s number is (5)
This should be possible to make with FireClient (or FireAllClient if you want all client)
sorry for wasting your time, i posted it in the scripting help channel.
btw, i was looking for a way to replicate the rotation of the arms based on the direction of the mouse, however for the client their arms would stutter.
so i wanted to make a script that replicated the arms for of the player for everyone except the player.
if found a solution by myself where you can actually replace the Motor6D of both arms of the player in the CLIENT, and that would still replicate it to the server (is pretty complicated but thats it)