Update to Project GBA

A lot of progress has been made since my last post about my game, so I wanted to share it again.

In case you didn’t see the other post, the game will be a pokemon clone, but everything is custom. That means the sprites, pokemon, and region will be created by me. Nothing will actually be from the pokemon games except for the main game play.

So far, I have the first town made. There’s a few problems with the collisions when entering and exiting (You’ll see this when I leave the first house), but other than that, it’s working pretty good.

I also made the start screen and some of the introduction/tutorial. The start screen turned out much better than I expected.

That’s pretty much it. Still a lot of work ahead of me, but this is an amazing start. If you have any ideas, please share them.

[size=2]Edit Comment: Wow, I just looked back at that first video. I can’t believe how much changed since then.[/size]

I wish you would convert this surface GUI to a full screen GUI, or give the option to do so.

Why? People said the same thing to me about my 2D Battle Arena - why do you guys hate SurfaceGuis?

I do have a somewhat fullscreen option already made.

http://youtu.be/FzDzBNPco-o
(Sounds will change once I get something that allows me to create pokemon-like sounds)

I’m using offset since it’s easier to use with collisions. Correct me if I’m wrong, but offset tends to screw up the positioning and scale of things with different screen sizes (I had it a normal GUI before and that is what happened.) With SurfaceGUIs, the GUI scales with the screen. No matter what your screen size is, it’s always the same size/position.