UpdateAsync yield

Two functions, ‘savejumpclashdata’ and ‘playersaving’. Both use UpdateAsync.

However, judging from the output, it seems that the first function is causing a yield and I have no idea why.

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but ‘savign main data’ doesn’t get reached

Can you show what DataModule.SaveJumpClashData(plr) is?

It’s the second screenshot, ‘incremented tries’

Show the entire function though, including the header and end