Two functions, ‘savejumpclashdata’ and ‘playersaving’. Both use UpdateAsync.
However, judging from the output, it seems that the first function is causing a yield and I have no idea why.
but ‘savign main data’ doesn’t get reached
Two functions, ‘savejumpclashdata’ and ‘playersaving’. Both use UpdateAsync.
However, judging from the output, it seems that the first function is causing a yield and I have no idea why.
but ‘savign main data’ doesn’t get reached
Can you show what DataModule.SaveJumpClashData(plr)
is?
It’s the second screenshot, ‘incremented tries’
Show the entire function though, including the header and end