Two functions, ‘savejumpclashdata’ and ‘playersaving’. Both use UpdateAsync.
However, judging from the output, it seems that the first function is causing a yield and I have no idea why.
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but ‘savign main data’ doesn’t get reached
Two functions, ‘savejumpclashdata’ and ‘playersaving’. Both use UpdateAsync.
However, judging from the output, it seems that the first function is causing a yield and I have no idea why.
![]()

![]()
but ‘savign main data’ doesn’t get reached