Hello! I am currently on a project, and I can’t share much because I don’t want to make hype as this game might discontinue later on in the future. Meanwhile, I need some of your feedback!
Background Information
Well, this game is an open-world game committing different types of crimes like setting off robberies to evading police which planned to be an AI-functioned police team from Y3llow Mustang’s Cop AI system (it’s a youtube video). Well, it’s kinda like GTA you know, but more “Roblox” friendly. The thing about this game is that there are more than just committing casual robberies and escaping the police, from vandalism, hijacking or blowing up vehicles, setting off on large heists that requires multiple steps, and much more to come! Okay, I technically just told you what I planned. I’ll constantly update this topic. For now, there aren’t going to display any photos or videos as the project just started.
What do I need?
Correct, this topic about “feedback” and sincerely, I need some help in the replies section! Here are some questions that you can answer:
- How should secondary heists work? (secondary heists such as Gas Stations, Shopping Stores, Markets, etc)
- How realistic should primary heists work? (Like how hard should the setup for the heists be? Tools are 1 time purchased and will never be 1 time used unless you guys asked for them)
- Should the cops be able to enter primary heists while it’s under robbery?
- Should this be more than just committing crimes? I am planning to make more features that are unrelated to committing crimes later on as I get valid feedback
I appreciate the replies in the section as I am able to use DevFourms for proper feedback! I am actively looking for replies looking forward for some your ideas
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Edit: If you’re wondering
All Primary heists have drip OSTs while secondary got casual OSTs
a final update will come a leak
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Alright here’s an image of an incomplete store (I was focusing on the heist mechanics so don’t expect much. And the gun is a placeholder to test the npcs)