"updateGenericTweens" task taking a huge toll on frames

Recently, some of my players have been hit with random lag spikes.
I went on to test on my low end device and found that after a while this core task named “updateGenericTweens” was taking a huge toll on my performance and i think it might be the cause.

From it’s name, i believe it might be TweenService updating all tweens i guess, but i don’t have any tweens running when the player is just running around doing nothing.

What exactly is “updateGenericTweens” and what measures can i take in order to find what’s causing these lag spikes? Is there any way to get all active tweens so i can know how many are running?

press ctrl + shift + f and search for tweenservice or :play() to find the tweens

1 Like

Lots of results, i have many systems in my game that use Tween Service (not constantly running).

Hard to tell what may be causing it just by searching

1 Like