I would like to preface this with the acknowledgement that protecting younger users on the platform should be an upmost priority by both Roblox and also developers.
My concerns with this policy is pertaining to the gray area that has now been established.
I am developing a social virtual world, and have been for almost a year now with my team. This announcement, with little deadline, prompted a meeting where we will discuss the viability of the project after these restrictions have been announced.
It is disappointing to have a deadline placed within two weeks of an announcement because it feels like a precedent of unpredictability has been created. We’ve poured thousands of hours over the course of almost a year into this project, and while I understand environments change, game development is a slow process that these rapid term changes do not mesh together with well.
There is now a risk to experience planning because Roblox has shown to be unpredictable with quick term changes that may significantly hinder your demographic.
I do not understand the exceptions of this restriction confidently enough to change our experience’s design plan, and I think that if the risk is blocking an entire demographic, these exceptions need to be well defined. What is defined as an item to role-play with? Under these rules, can’t any experience just offer a few role-play items and therefore bypass this restriction? Aren’t roleplay experiences inherently social games that have a theme of socializing? Is this restriction only applying to experiences that the player is portraying and representing themselves and not a particular role/identity?
Overall, I am onboard with safer policies for younger users. But I am unsure that this new policy change, in its current state, will be much of an improvement. I feel as it stands now, experiences that are likely the catalyst for this policy enactment in the first place will loosely change their design to fit the exceptions while legitimate projects will be significantly hindered (as in my case.)
Please consider clarifying the exceptions to this policy further, as I find it too vague to make any major decisions to our experience’s design at this time. Furthermore, it would be appreciated to know the potential effect this will have on the overall social genre. If Roblox could provide analytics of the average social game’s demographics, it would help legitimate projects determine if a social game is still viable to create.