Updating Experience Guideline Policies to Keep Our Younger Users Safe

good update, thanks roblox for helping to improve child safety on the platform.

only slight issue is there are a handful of small games played by children (made by them too), that are most likely abandoned so they will stay unrated but that’s a sacrifice that is more than acceptable as these games aren’t too playable anyway.

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This update has so many loopholes that are already starting to be used.

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To me this is a terrible idea, think about all the players people will lose, this won’t get people to rate their game correctly… everyone will just change their game to under 13.

EDIT: nvm hangout games are a problem.

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Like I said, upon further thought, the only games affected by this are genuinely pure-hearted games. Look at my reply above.

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This just seems like an unnecessary update… Yes, it might be helpful for devs who don’t put up an age rating for their games, but it also negatively impacts some games like “PLS DONATE”… poor kids who just want to get some Robux…

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where did it ever say that?

suma luma duma luma

also how did this trigger a widget for STOCKS?


(the top story has a link to this post)

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It’s possibly because it’s related to the topic, but I wouldn’t know in the slightest.

Would there be a PolicyService similar to ArePaidRandomItemsRestricted for this? because there are experiences which include free-form drawing as only a small part of their experience. Right now they are left with 2 choices, Either prevent ALL <13 users from playing, or remove that free-form drawing all-together.

I propose a PolicyService similar to ArePaidRandomItemsRestricted so that creators know what features to disable for which users.

why Chage something if it was ok 1 time also i have a quasit why cant i use chat on my Xbox? please don’t do a red flag thank you

You just can’t chat on console versions of Roblox. It has always been like that.

also i love how after they affected their own stock. Hindenburg Research isnt even tagged

Yeah, Roblox filtering is just extremely horrendous.

The kids who play “pls donate” either dont know or are too lazy to do actual work (ex. mowing lawns) for cash, and wouldn’t “pls donate” qualify for to be eligible for all ages anyways?

I don’t know if you seen the roadmap, but chat on console is planned to release “Late 2024”

I think EditableImage already does that but im not sure if it will work in real time so guess the drawing games might not be able to use it. If thats the case, Roblox y’all need to update the api to be quicker

It clearly says thats ok. It just says the completed creation has to go through Roblox moderation and if you’re filtering the text than it is

No, its considered a social hangout game too.

I would like to preface this with the acknowledgement that protecting younger users on the platform should be an upmost priority by both Roblox and also developers.

My concerns with this policy is pertaining to the gray area that has now been established.

I am developing a social virtual world, and have been for almost a year now with my team. This announcement, with little deadline, prompted a meeting where we will discuss the viability of the project after these restrictions have been announced.

It is disappointing to have a deadline placed within two weeks of an announcement because it feels like a precedent of unpredictability has been created. We’ve poured thousands of hours over the course of almost a year into this project, and while I understand environments change, game development is a slow process that these rapid term changes do not mesh together with well.

There is now a risk to experience planning because Roblox has shown to be unpredictable with quick term changes that may significantly hinder your demographic.

I do not understand the exceptions of this restriction confidently enough to change our experience’s design plan, and I think that if the risk is blocking an entire demographic, these exceptions need to be well defined. What is defined as an item to role-play with? Under these rules, can’t any experience just offer a few role-play items and therefore bypass this restriction? Aren’t roleplay experiences inherently social games that have a theme of socializing? Is this restriction only applying to experiences that the player is portraying and representing themselves and not a particular role/identity?

Overall, I am onboard with safer policies for younger users. But I am unsure that this new policy change, in its current state, will be much of an improvement. I feel as it stands now, experiences that are likely the catalyst for this policy enactment in the first place will loosely change their design to fit the exceptions while legitimate projects will be significantly hindered (as in my case.)

Please consider clarifying the exceptions to this policy further, as I find it too vague to make any major decisions to our experience’s design at this time. Furthermore, it would be appreciated to know the potential effect this will have on the overall social genre. If Roblox could provide analytics of the average social game’s demographics, it would help legitimate projects determine if a social game is still viable to create.

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No it doesn’t do it at this time

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