Very sad that it has come to this, but safety must be prioritized.
I do have a question tho, I saw that moderated 3D assets can continue to be placed down, but what about just plain parts that the user can change the color of?
I have a game (even though it’s dead) where you battle your creative building skills where this does happen.
Also do I need to upload premade stuff in this game up to the catalog as a private asset as well?
The target audience for this experience are users 9-12 primarily.
tbh this is a good thing
as far as i know social hangouts often ended up being… “interesting”
and freeform content creation experiences being restricted to 13+ users is also understandable since it’s very easy for one bad actor to draw “things” and permanently scar children
This seems quite odd. Why are these cases permitted while 2D content is not? The cases listed here (building a house with parts) are no different from creating an image in 2D with circular parts in a spray paint game. Feels odd why this is specifically going at 2D content creation games.
Unless I’m missing something, this doesn’t make any sense, then? If the goal was to reduce the amount of ‘weird’ social hangout games; those people will probably just add roles/items to the games to comply with this new policy and act like a ‘roleplay’ game. The solution here shouldn’t be to age restrict a whole genre of game but to instead enforce policies around particular experiences which are obviously violative (such as experiences which highly encourage illegal behaviour via their game design). I fear that this current solution will only lead these experiences to add themselves into other genres to work around this policy; making this whole situation worse. This problem certainly needs to be solved, but I don’t think this is the way to do it.
Because they don’t want these kids moving to minecraft lol
If every building game is restricted to 13+ that locks off a whole genre for younger people which could be the only reason they play roblox in the first place
So why disallow 2D UGC creation experiences if 3D UGC creation experiences are entirely fine? That’s my point here. Disallowing one while saying the other is perfectly fine doesn’t do anything except hurt the people who are making 2D UGC creation games.
Again, I’m not saying that 3D creation games should also be age restricted (because that would encourage developers to not allow players to make custom maps in their experience to get a lower age rating) but that a different ‘solution’ is needed to actually solve any issues at hand.
Excellent update!
All of us have to cooperate so we can achieve a formidable safety for our younger users on the platform. Glad to hear about official announcements and efforts being made regarding this matter
This game Meepcity, for the third controversy ever, has a status system easily viewable to anyone just by clicking their avatar. Not to mention, a in-game avatar editor. This game bypasses the update heavily and is able to stay all-ages due to being a “primarily roleplay” game.
This update barely protects anyone, it just hinders real games and keeps up appearances.
My experience contains whiteboards, which are essentially just a board with a SurfaceGui containing a TextLabel, and players can set the text of them through a GUI. I’m a bit confused as to if this would be considered as a free-form user creation or not, since whiteboards were listed as one of the examples & our use case could potentially be considered “writing” by updating the text of the TextLabel. We filter all the text through GetNonChatStringForBroadcastAsync before replicating it to other clients.
Do we need to remove them to avoid our experience becoming restricted when this change takes effect?
Will we be provided with an API to moderate it relatively quickly? Or if the game offers a report/hide button, can it be exempted? Will this be controlled by parental controls? This part of the update is a little disheartening
Some experiences I’ve worked on has a “drawboard sign” as a winning reward, and a few has a drawable whiteboard IF the player wins a certain aspect of the experience and thus enters the winner room. It’s only placed on the winner room not the lobby.
In my opinion - Roblox should use PolicyService | Documentation - Roblox Creator Hub so instead of making the experience 13+ as a whole just because of a feature that’s only usable in certain parts of the experience (in this case, a winner room) or have the feature removed as a whole (everyone can’t even use it anymore), PolicyService will make sure the experience is playable for all ages while such drawing features are only usable AND visible to 13+ users.
It’s like how PolicyService:GetPolicyInfoForPlayerAsync(player) is used to hide social links from U13 users. So the whole experience is still usable for all ages - although the U13 users will have limited experiences for safety reasons, the core gameplay is still playable no matter what.
What about old games that are abandoned? I feel like any game that were created before the age-rating update should be automatically accessible by everyone. back then we weren’t allowed to push extreme violence or have mature themes because of the moderation/limitations back then. So, if a game is from that era (2006-2022) hasn’t been updated recently, it’s clear it was made with those restrictions in mind. so any unupdated game from 2006-2022 should be opened.