I tried to experiment by removing by of the map build inside package and it did successfully updated / loaded without any above issues - I was wondering that if PackageLink has a limit of how much data it can handle on updating and loading?
Issue still persist as of today and even saving other unaffected package also crashes occasionally right now - Could Roblox team give a hand to investigate on above issue report? It hindered the whole workflow a lot
This bug also started to happen for me with a package I have when I try to use the “Update all” feature to apply the package changes to all places where it is located.
It does not happen constantly, but something like 50% of the times. When the update does not crash, there is still another about 50% chance the package update fails on all places I select.
Issue still persist as of today Further information on this related issue - sometime entering a place with the affected package, the warning window will be popped up to ask us “OK” or “Revert Changes” and when we click “Revert Changes” or “X” (Close Button) will crash and close Roblox studio without any error message