So I’ve been looking at Merely’s soft shutdown open-source code (Soft Shutdown Script) which allows you to teleport all players in the game to a new server when an update is published and then teleport back after a certain amount of time which should be enough time for the servers to auto-shutdown. This of course is to make sure you don’t lose players.
However, how would you achieve this without shutting down the server at all? Perhaps you’re saving objects in there and you would like to keep them there when you update your game, while the server still being updated to the latest version. Is there any way to do this?
I’ve tried using TeleportData to pass data between the server teleportations, but I couldn’t get it to work.