Upgrade system for my prototype

Hello guys,
I have just created an upgrade system for my prototype.

Please give me feedback on the colors, ui placement and text placement so I can further improve on it.

2 Likes

Not bad!

Maybe you can add a check to see how many points you have whenever that changes, then change the text in the box to match it.

Like

if points > 1 then
      TextBox.Text = "POINTS"
else
      TextBox.Text = "POINT"
end

This upgrade system looks good! Nice job on it!

Overall it’s clean.
I would scale down the menu, it takes up quite a bit of space on the screen, and it leaves a lot of empty space between the text.
Perhaps you could try a vertical layout, and allow the player to make all the changes they desire, then apply them all in one event. It’d also open the possibility to remove points if you actually wanted to move them into a different stat, before making it irreversible.