As you have Humanoid to control your players health… overall…
Would this allow health monitoring for arms, legs and head … for various gaming reasons ?
Or is it strictly accessory attachments to body parts ?
As you have Humanoid to control your players health… overall…
Would this allow health monitoring for arms, legs and head … for various gaming reasons ?
Or is it strictly accessory attachments to body parts ?
Love to see this new functionality come out!
This will make creating features like rigid armor or HAZMAT suits a lot easier, and that’s not even mentioning how the new accessory adjustments will take customization to the next level. (Glasses not lining up with the eyes on my avatar? Not a problem any more!)
I suppose this is a start to the new feature where we can position accessories right?
Cool stuff, nonetheless.
Another good feature, I can’t wait to see it fully added.
Pretty cool feature can’t wait for the full release
This entirely broke my game, it was applied to my current HD ingame and it was adding duplicated.
Highly annoying i hope this is fixed.
I didn’t touch the HD and it decided to add duplicated effectively breaking my system
Is it still impossible to get the AssetId from the accessory object itself?
Thank you so much for this, especially the part about not needing to upload the asset individually!
Yes, it’s still impossible to get the AssetId directly from the accessory object itself, sadly.
This could not be better timed for me and my team! We were just needing this feature! Thanks so much and kudos to the crew behind this update!
Amazing it has finally happened… well it will happen
I had it on, on my client the entire time I never encountered an issue and I played through a bunch of different games from The Games.
Wait are you suppose to be able to add a HumanoidDescription
to a Humanoid
and have it automatically apply?
It adds more “Description” instances under the HumanoidDescription.
If they’d be making HumanoidDescription automatically apply when it goes inside a Humanoid, it could probably break some experiences
HumanoidDescription is still the root of the descriptions and you have to still call :ApplyDescription()
No, you need to use Humanoid:ApplyDescription to apply a HumanoidDescription, including it’s AccessoryDescripton and BodyPartDescription sub descriptions.
Same here - has utterly destroyed all of our UGC podiums
I was just about to make a player customization system, I think Roblox might be reading my mind, the timing of this is extremely uncanny.
Edit: Upon seeing the rest of this post, this seems to be completely unusable for my use case as I require to have duplicate assets.
Can you post a link to your game where you are experiencing this issue? Thanks!
This a FANTASTIC QoL. Any chance these work for classic clothing items? I often use tinted versions of them for slight variance - the ability to use them with this API would be clutch.
Yes, here is a private server link(We ripped it out after we saw it live earlier in the week)
The client and server side errors we receive from our 80+ something failing UGC podiums
Right now, this doesn’t support classic clothing items. We considered adding them, but we were thinking of the balance between so many sub-instances and more flexibility. If there is enough demand we will probably add support.