Upload Custom Materials in the New Material Service Beta

This is hands down one of the best updates so far

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I highly agree imagine what people can make with this update

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This is really great and I absolutely love this, and it’ll be greatly appreciated if there is going be a feature which allows people to have the ‘non-colored’ part of the texture.


Just like how the default brick material works (the white outlines)

or is it just me forgetting something?

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U could use a photo editor to multiply AO to color map.

Do u mean there must be a way like roblox should multiply the color to color map. Like it works for default material.

Yeah, I think there should be an option which allows people to have multiple colormap or something like that, which doesnt get affected by part’s color

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U mean that u want to achieve that white outline. Cant it work by putting white outline on color map

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It would be good if someone made a plugin to use the pbr as nodes like blender.

Adding another white outline texture instance onto a part would work, but it seems very inefficient.

You are right, but it won’t work with multiple part colors.
Here’s the colormap image I used.

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So ur not using a transparent map right? U could make that are transparent for white outline to appear with overlay alpha

Thanks. You just saved me from ruining my game!

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Can’t wait to use these bad boys in my game.

Mmhmm, will you look at those textures?


Certainly an improvement to this, don’t you think?

I do have some questions:

  1. When I originally used the wood variant texture, the texture was really dark but I fixed it by brightening the wood color. Why was the texture so dark?
  2. The textures I used didn’t come with a Metalness Map or a Roughness Map. Will that be a problem in any way?
  3. What are your opinions on these textures?
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Hmm the thing is when I publish to Roblox, leave studio and log back in, I don’t see my custom materials anymore. Why is that?

U could just desaturated and invert the color map for roughness map and also increase exposure

Thank you for the info but the roughness map really doesn’t change the texture from my experience.

What a phenomenal feature being added to Roblox Studio near the end of the year!
Thank you so much for bringing this to reality and helping experiences create their own unique look!

Already started playing around with it, and I am absolutely fascinated by this feature, thank you so much once again to everyone who worked on this! :smile::purple_heart:


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My bad, i meant roughness and metalness sliders both so you can adjust it to be perfect to the enviroment also you might not be a roblox dev but i thought i should note, putting a surfaceappearance on a normal part crashes the whole place, maybe make it a material replacement or something close?

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Where did you get the brick texture? Whenever I try to upload mine, Roblox Studio is unable to process the texture.

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Looking fab (textures made in Substance Designer for another project)

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I actually noticed this while building a while ago, I was making a barrel by placing decals on the sides of a cylinder as stripes/the lip at the top and bottom and one side I had to make a different decal for because it was UV unwrapped in a different orientation

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