Hey everyone.
Not long ago, I went to open up my 2016 revival in Studio and noticed that all my textures (wood planks, bricks) had disappeared. When I fixed this issue, I noticed that the wood planks looked quite different. Could this possibly be a bug or an update to how textures are applied to surfaces?
Honestly, if today’s change wasn’t an accident, I hope it’s somehow paving the way for either an unlimited amount of custom materials, or just at least not being limited to just replacing current ones. It would be nice to build a city out of parts within studio using multiple types of bricks without having to replace concrete or cobblestone.
EDIT: Just noticed this is exactly what we got in the new update. Awkward…
For this update, can you also add custom per-voxel terrain colors or at least an option to add more terrain colors/materials? Right now, when you change the color for a terrain material, the color will change globally. By adding this update, you can do things like adding different colors of grass and rocks using the same terrain material.
Bug: Shadows don’t appear on these custom materials (I’m using a custom Ground and Pavement material for terrain, and Wood for parts, but the shadows don’t appear for terrain. Parts work fine).
Do you mind sharing a copy of your materialvarient? Perhaps some of the textures got moderated or you don’t have them on the materialvarient for the full pbr effect.
the materialvarient works fine when set to other images but whenever you set it back to the same image it goes flat again.
image works fine as a decal.
even once rejoining the place the material stays stuck flat until you completely restart studio