Upload Custom Materials in the New Material Service Beta

please add support for material of smooth terrain water.

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Is per-part custom materials coming any time soon?

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This is it, but thereā€™s no timelineā€¦

Is there any update on this? I am still experiencing it, iā€™ve made more textures completely B&W and it still appears green. Like is this something Studio does on its own? cause itā€™s not my lighting setup or anything

are these enabled with fast flags? if so which ones

What material are you using here?

Check here:

This color mixes with your color texture.

Iā€™m talking about the custom terrain, not parts

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Just any of the terrain options

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I am sorry guys if i spam but
Are PER-PART pbr material customisation coming soon?
i really need that for my poject i am working on now

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It isnā€™t even released to the public yet. Itā€™s still in the mod manager. It could take months for it to even be in a beta phase. Plus, As I mentioned before:

It isnā€™t safe to base projects on betas, yet so many people do it. We have to make due with what we have, and be patient for whatā€™s to come. At least Roblox Engineers are actually listening to our requests, which is a great job on their part.

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i swear i cant hold it longer i want it right now!! :sob:

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Also since im back here, i would ask if it would be possible to add lighting refractions for ā€˜glassā€™ objects so it would add 200x the realism we would have?

Edit: i will show what the difference is since im back here

This is how glass looks in roblox using a normal map to try and make it refract i also added a piece of glass without material behind it which doesnt look amazing but it tries to replicate it

,
image

Meanwhile in games such as beamng you could get refraction (using blender to show what i mean)


And yes i know this is blender but if the glass in roblox has the ability to refract why wouldnt custom materials be able to?

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Still happening, Iā€™ve just started dealing with it because I canā€™t just not use terrain while we wait for them to fix it lol

What do you see as the functional difference of making a totally custom base material vs. a variant of an existing one?


This was working yesterday, and today I get to find out if something broke, or if my texture of green grass was moderated. This wasnā€™t moderation, but its a commentary on the current state of affairs.

Iā€™m here to report that MaterialService reset itself overnight. Not a repeatable bug.

This is really amazing news, love when you guys improve on material and 3d modeling aspects, canā€™t wait to see the great uses from this!!

This would mostly benefit terrain although benefits towards parts could apply depending in the situation

Lets say I wanted to create a building game where you can generate infinite terrain but the texture doesnā€™t match what you want? Or even if you didnt want the texture you just want the shape so you have a clean canvas to work off.

What your gonna do for that game is have all the basic materials

  • Grass | Smooth
  • Rock | Flat
  • Mud | Smooth
  • Ground | Smooth
  • Snow | Smooth

Okay so now we have a few materials

We got some nice smooth materials and flat ones as well but what if I didnt want that? What If Iā€™m trying to make a cool cartoony game like this?

Weā€™ll throw in some flat materials so what do we have to do to achieve that though?
Grass > Cobblestone
Rock > Rock
Mud > Basalt
Ground > Pavement
Snow > Cracked Lava

See now that looks closer to the result Iā€™m wanting, but now what if I wanted more materials?

I now have no flat materials to use, and the unfinished grass feature I cant use that on my new grass visual cause thatā€™s ā€œtechnicallyā€ cobblestone. Not grass, it may looks like grass but its not grass. Grass is green and well thisā€¦ I guess it is grass but it doesnā€™t have any grass? So what do would I do now? Well I could use my own grass but the quality wonā€™t exactly be the same.


If we had options to create new materials entirely a few of the additional settings Iā€™d want

  • Height - amount of deformation that can occur with it
  • Grass - Can grass be overlayed on that terrain type

Thats really all I have others may have more thoughts than what I do. what Iā€™d really want is an entire revamp of the current water system or even if real time vertex creation/deformation was created so we can have improved water systems without having to create a large bone scale in blender then importing it to roblox everytime we want decent looking water.

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Seems like both terrain and part materials are now combinedā€¦? Why though. Now weā€™re even more limited on materials.

EDIT: This post was made before I saw the new update.

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Iā€™ve just been adding materials as I need them and wonā€™t be a heavy user of this. It is convenient for my very simple, flat terrain.