I sometimes use DX if I want to flip the normals, it’s pretty easy to read normal maps with your eyes
DX and GL are just the same thing flipped
I sometimes use DX if I want to flip the normals, it’s pretty easy to read normal maps with your eyes
DX and GL are just the same thing flipped
I’ve found out that it’s pretty annoying that these don’t show up in game.
Remember SurfaceAppearance? That was in Beta and it did appear in game. This is proof that we can make a beta feature which works in both Team Create and in game.
Let’s have a vote:
0 voters
Moderators don’t review the images. It’s done by a robot.
Can you script custom materials? Like an in-game UI, where you post image id’s ,and game sets that material
At first, SurfaceAppearance didn’t appeared in game.
Thank you but the issue is already fixed, I still have no idea what caused it.
Hey my texture’s went poof when I enabled team create? What Happend?
EDIT: ok uh this does not happen anymore thank’s engineers for enabling team create
You’re treating MaterialService like a table
ms[“Brick”] = …
But it requires hard references.
ms.Brick = …
im very very very happy with this new feature and the future ones , i waited this for years
Can someone tell me what black neon is? Just set a neon brick to pure black.
Yeah black neon is that but currently it dont emit light.
Roblox, it is very important now for the entire terrane to reduce the size of the studs
This will help a lot, for example, in creating footprints in snow or sand. Now it is simply impossible to do this with a terrane.
It did between December 2020 and still does now, I remember it was in Beta but appeared in game on March 17th 2021 when I decided to try it
That’s proof it can be done
That also my problem, i cant tile it corectly, and beacuse of that 2 bircks cant also fit in each other because the texture doesnt decimate on the right way
Super awesome. I think we’ve all waited a long time for this feature. Places are about to become a lot more varied and interesting!
It’s a “in pairs” loop, so I must resort to table-like build. Anyways my issue was solved with earlier post by a staff member.
You require special functions instead.
I’m most looking forward to Per-Part Customization, will I be able to apply a texture to a specific group of parts in a model through script? I am curios to know if Custom Terrain materials will allow me to give different bodies of water, different colors and properties? I have been making the water white and overlaying it with a semi transparent BaseParts.
Ok, you made me reconsider what I said. Particles aren’t the same
Yes it can and will probably be done. But I think they are gonna wait a little bit before releasing it to the Roblox client as it can impact much more people.
For water u ll have to make 25 normals to work with