Poly Haven, credits to @IceTheOneAndOnly.
So Crazed, got plenty of websites:
I use all of these to make PBR materials
Obsessed with this! Great update!
Thereâs a team create bug where it doesnât replicate across studio sessions.
This is really important for the game Iâm working on with my team. We need to use this feature to achieve the fidelity we were aiming for.
QUESTION!
Hey! Iâve tried this and its really good https://gyazo.com/f8568b4a82f0118cd39e0f02f974357e
Problem is when I leave and save studio and come back The MaterialVariant is all gone and I have to redo it. Why does this happen? is it because itâs a beta feature or do I need to save it in someway?
It doesnât work in team create, no idea why
Roblox should make it where the pbr materials pop out like this
like it actually is 3D instead of being flat, thatâd be amazing tbh
There would be a slider for it too and you can slide it to how much it would pop out
Thatâs what PBR is though, it makes flat objects look 3D. Also canât you just get a MeshPart and put SurfaceAppearence or a Texture over it? Sorry if I sound stupid, I donât know much about building.
Unreal engine can do 3D pbr with actual mesh looking stuff popping out without editing the mesh i think it would be amazing if roblox did the same
I could be wrong though that definitely is what pbr is but they can imrpove it instead of having it like an illusion yk? it can be a slider for how much it can pop out possibly
What youâre talking about is called Parallax Occlusion Mapping, or Tessellation. Itâs relatively expensive to render especially at a large scale.
Exactly, if roblox made this possible that would be insane
On mobile you wouldnât be able to play on older devices because of lag, thats one of the annoying considerations roblox has to go through
They could make it where it wonât show for phones it could just be normal pbr possibly
Robloxes renderer is almost identical across devices, it would introduce so many bugs to split the renderers across devices (assuming engineers would have to work on two renderers)
Maybe they could make it where you have to have your graphics all the way up for it to show then? i just think Parallax Occlusion Mapping would look amazing in games iâm sure they could make it possible
Even if they donât then itâs okay.
@LucidPolygon
Roblox wouldnât render tessellation shaders for mobile since itâs too performance heavy. I doubt the Play Store or Apple App store has any games that have tessellation or POM shaders.
I mean only for computers no mobile devices would use the feature