I had a place I was working on the past few days that used probably 13 different materials, and now they’re all scrambled.
Before anyone tells me “don’t base your projects on experimental features” again, I have been waiting 7+ years for this feature to come out, a time span in which babies have been born and signed up for roblox. So I will be using this feature as often as possible despite the early access state it’s in.
I completely agree about being an early adopter. It’s simple enough to turn this off if I’m ready to publish and it still doesn’t work! At least my new materials were unaffected. I also used a good naming convention so I was able to fix it quickly. Roblox staff might not know they messed up the save files so I quickly throw that out there.
Hey everyone.
Not long ago, I went to open up my 2016 revival in Studio and noticed that all my textures (wood planks, bricks) had disappeared. When I fixed this issue, I noticed that the wood planks looked quite different. Could this possibly be a bug or an update to how textures are applied to surfaces?
Honestly, if today’s change wasn’t an accident, I hope it’s somehow paving the way for either an unlimited amount of custom materials, or just at least not being limited to just replacing current ones. It would be nice to build a city out of parts within studio using multiple types of bricks without having to replace concrete or cobblestone.
EDIT: Just noticed this is exactly what we got in the new update. Awkward…
For this update, can you also add custom per-voxel terrain colors or at least an option to add more terrain colors/materials? Right now, when you change the color for a terrain material, the color will change globally. By adding this update, you can do things like adding different colors of grass and rocks using the same terrain material.
Bug: Shadows don’t appear on these custom materials (I’m using a custom Ground and Pavement material for terrain, and Wood for parts, but the shadows don’t appear for terrain. Parts work fine).
Do you mind sharing a copy of your materialvarient? Perhaps some of the textures got moderated or you don’t have them on the materialvarient for the full pbr effect.