When I upload an animation it gets twisted when played ingame.
As you can see the entire arm has been moved for no reason.
I’m using a scaled humanoid.
BodyDepthScale = 1.2
BodyWidthScale = 1.1
HeadScale = 1.2
But both the dummy and the player ingame is scaled at same size.
Why is the arm moved .5 studs to the right when the animation is played in-game? and why is not shown when i use animationeditor?
The animation has Action priority.
EDIT: I think this is because the dummy has some old data from when it was scaled 1.2 in width.
I’d report this as a bug but roblox has officially closed those channels